Author Topic: Randomness  (Read 2068 times)

Peixotto

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Randomness
« on: June 19, 2024, 02:21:34 pm »
I think one of the better decisions for Underrail was the decision to have areas have a bit of randomization, the fragments and random dungeons, that sort of thing. Since Infusion will be higher fidelity I worry that will be much harder to do, but I hope it's expanded upon. As it is, Underrail suffers from areas becoming completely useless when you've cleared them, so a bit of randomization at least helps further playthroughs not be so stale.