Author Topic: Heavy Metal damage bonus  (Read 1712 times)

rararaven

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Heavy Metal damage bonus
« on: June 24, 2024, 01:24:40 pm »
Heavy Metal damage caps at 95% armor penalty despite description saying total armor penalty like Heavyweight which includes additional AP from boots and helmet even if suit already sets it to 95%

Styg

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Re: Heavy Metal damage bonus
« Reply #1 on: July 29, 2024, 02:08:59 pm »
Total armor penalty is always capped at 95%, yes. Where you hoping for it to count the uncapped raw value?

PaposikG6

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Re: Heavy Metal damage bonus
« Reply #2 on: July 29, 2024, 07:59:09 pm »
Total Armor Penalty goes above 95% (despite the visible number) for the player if you wear too much heavy stuff so even if you have lots of MP, it gets reduced to 0.
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harperfan7

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Re: Heavy Metal damage bonus
« Reply #3 on: July 29, 2024, 08:07:08 pm »
here's an old pic with two examples
thats with crit power and metal gear with tungsten in every slot, dense foams, and a regen vest
the 2nd number is with supersteel instead
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Styg

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Re: Heavy Metal damage bonus
« Reply #4 on: July 30, 2024, 09:27:06 am »
Total just means from all sources, not just the armor suit.

PaposikG6

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Re: Heavy Metal damage bonus
« Reply #5 on: July 30, 2024, 10:40:07 am »
Total just means from all sources, not just the armor suit.
I believe OP tried to say that the damage bonus from total armor penalty for Heavy Metal feat is capped at 95% when it shouldn't have a cap, it's just a damage modifier depending on the sum of armor penalty from all armor pieces (50% or 75% x total armor penalty).
« Last Edit: July 30, 2024, 10:44:58 am by PaposikG6 »
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harperfan7

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Re: Heavy Metal damage bonus
« Reply #6 on: July 30, 2024, 12:58:04 pm »
95% from armor, +30% from helmet, +28% from boots = 153%, not 95%
thats how heavyweight works
but apparently not how heavy metal works
*eurobeat intensifies*