I belive that what Mac Orion meant was for you to provide screenshots of the title sets you think are cartoony.
yeah i meant that.
Tiles on Flare engine are free to use with appropriate credit. I think you guys should take a look at this one: http://flarerpg.org/media/
I like these tiles especially.
I'm guessing it's about the oldest tilesets by Styg, probably the cave tileset Eliasfrost mentioned. Wasn't there a discussion about the look of the rocks, a long time ago?
There is a bit of distinction between Styg's and Mac's art, but I thought most people wouldn't even notice. Styg's art is cleaner and simpler, but the overall difference isn't huge.
One thing that really pops out imo is the difference between the new realistic skeletons and the old default loot container bones.
Well this is the biggest challenge for me, to keep it in the style that styg already laid out. The biggest difference is that I model my stuff in 3d and render it out where styg was handpainting everything in paint, sure I could do that also but it would take just too much time. Often I go in and overdraw the assets in Photoshop to look more "cartoony", even I would rather leave it the way it was.
So some stuff will be changed, but don't expect a completely new look, stuff that really needs another look on them are the caves, the hallway assets(SGS,GMS) and Junkyard, everything else is just if I get the time to do it. Also I find icons to small, but they are so small so styg can also help out with them and really, better if styg puts his time in making new mechanics and scripting awesome quests than doing some tedious art stuff that just takes time and requires artistic skill to look good.