You cannot acquire one unless you import it through an old character. We do not intend to handle this sort of stuff. If you import TNT, quest items and the like, you do so on your own responsibility.
Yes, its true you can only go to Foundry/Core City if you already accessed TNT with your exported character. My problem is: with a fresh start, if you happen to have TNT you can go there and travel back to SGS. But the cave-in is still in place in the metro tunnel!
I cannot reproduce this - I tried incapacitating and freezing Pulverizer, and while it did take me out of combat as it should, it didn't end the arena match. Can you give me a step by step instruction on how you did this?
I was only happen to have a save before the Surgeon fight. I was able to reproduce it on the 3rd try. Chilling the Surgeon first, then freezing him. The combat ended after the 2nd turn and i was teleported out from the Arena.
On the other 2 tries i found some small logical errors too. Nothing serious, but i hope it might help:
- Destroying the cameras in the arena: after doing this the cameras won't be replaced! Poor Arena show viewers can't see anything.
- Using stealth can give you a huge advantage: your opponent will stand still whereever you left him, waiting for you. Maybe it'll be better for them to have some alarm triggered and actively search for you? Like when you happen to trigger the alarm at the Ironhead base.
- You can pickpocket your poor frozen enemies: with high enough stealth you can pickpocket frozen enemies. Question: how can you take anything from a giant icecube? Pun intended
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- Different kind of poisons: crawler poison does not work on burrowers and vice versa. I understand technically it's just a poison flag, but this should be reworked.
Also 2 non-related issues:
- Detecting traps: without moving in stealth mode, detecting traps is way too slow. Oftentimes i only recognize traps when it's unavoidable to step on them. Simple bear traps with 96 traps skill. Can you please increase the trap detection radius?
- Coil spider traps: you can't force trigger coil spider traps unlike regular ones. Your character detects them as obstacles and just go around them.