Author Topic: Non-combat oriented character guide  (Read 5340 times)

Crekoo

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Non-combat oriented character guide
« on: November 07, 2014, 03:39:58 pm »
Just read ( Tchey )'s post about the game is impossible with a non-combat oriented character.
"Winning" the game with a thief character is quite possible, you just have to know the exploits of the game. Some of them are:

- Use traps to your advantage! Even with low traps skill you can lay down some bear traps. They'll hold the melee enemies at bay for 3 rounds (which is often enough to finish them off). Also most game maps are not quite roomy so you can use that to your advantage to create choke points.
- With a high enough sneak skill you can pass by every enemy. Think about cumulative bonuses like balaclavas, tabi boots etc.
- Use grenades! And flashbangs too. With low skill you can still hit your target, or if it's a miss you can reload the area and try it again (with the autosave)
- Try to save your knockout moves for the last possible attack. This can save you a free turn.
- Try not to engage multiple enemies at once.
- Grenades won't blow up landmines. Lure your foes next to a landmine or acid blob trap and bomb them to hell!

Use your brains, eat food, use jumping beans to get out of nasty situations quickly. Speaking of jumping beans, it's easy to craft and it can speed you up while carrying too much junk (ie: overweight). Handy stuff if you want to reach the nearest merchant quickly :).

Happy Rathound hunting!

As always: excuse my english as i'm not a native, and if the post is in the bad forum feel free to move it!

Crekoo

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Re: Non-combat oriented character guide
« Reply #1 on: November 08, 2014, 03:25:01 pm »
I think he meant something closer to a pacifist playthrough, ie. not killing anything. But many of those tips work for that as well!

A pure pacifist playthrough would probably be really hard in some places, I haven't tried it though. Even in oddity mode, you would lose quite a bit of early XP. As far as quests go, there are only two cases where you will absolutely have to kill humans (arena) and either kill creatures or cause a human death by your actions (rescuing Newton) in order to progress.

Yes, my bad i meant a pacifist-ish walkthrough. And also some tips for odd-combat characters. For example if you take only throwing as your main combat skill you are seriously handicapped. There is no indication (afaik) in the character creation menu that it's a "secondary" combat skill.
Maybe with more throwable objects like spears, stones, rathounds skulls, etc. it'll be more fun to play a throwing only build.

Also any suggestions for making combat easier are welcome! Keep those ideas rolling!

Elhazzared

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Re: Non-combat oriented character guide
« Reply #2 on: November 08, 2014, 06:37:15 pm »
I wouldn't call throwing a secondary skill although from the time I played it (not sure if new things like throwing knives were added or not) it was a bit of a waste to use a grenade on a single enemy. At any rate my experience tells me that having only one combat specialisation makes the game either very hard or impossible. Just throwing is bad, the same way as just psi is bad or just guns is bad and so on. There should always be a different type of attack to rely on. I like Psy with crossbows the same way I like guns with throwing. They complement eachother well but the point is. You always need 2 combat skills (psi, whther you focus on a single one or take all 3 still count as only 1 combat skill).

Eliasfrost

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Re: Non-combat oriented character guide
« Reply #3 on: November 08, 2014, 10:31:14 pm »
I'd like to try a pacifist playthrough in the future. I think Underrail is combat focused though so I'd imagine it's hard to pull off but who doesn't like a challenge? :)

Crekoo

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Re: Non-combat oriented character guide
« Reply #4 on: November 09, 2014, 06:59:34 am »
I'd like to try a pacifist playthrough in the future. I think Underrail is combat focused though so I'd imagine it's hard to pull off but who doesn't like a challenge? :)

Exactly my thinking! Currently i'm planning to build a pacifist character, focused on stealth and some psi abilities. I hope i'll be able to reach as far as Core city, without using exploits ofc. Now the question is: in the early levels of the game, which xp system gives you more reward? Oddity or regular? Also does exporting and importing your character is a valid option to increase your oddity xp? Will it reset the oddity items you already found?

UnLimiTeD

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Re: Non-combat oriented character guide
« Reply #5 on: November 09, 2014, 08:35:24 am »
First you say no exploits, then you want to reimport characters.
For a pacifist playthrough, oddity is probably better.
First person to give Styg Karma.

I hereby declare that I love the oddity system and am in favour of shop and carry limits.

Eliasfrost

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Re: Non-combat oriented character guide
« Reply #6 on: November 09, 2014, 12:12:00 pm »
Yeah oddity is better since you'll get more xp by exploring than in classic xp mode. Oddities are saved on your character, so if you've acquired max amount of one oddity you won't be able to pick up any more even if you export/import your character.