Author Topic: Beta  (Read 3151 times)

hilf

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Beta
« on: November 11, 2014, 08:32:27 am »
Any ETA for beta?


I've seen people asking for release date, so question like this seems appropriate.

Styg

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Re: Beta
« Reply #1 on: November 12, 2014, 02:15:44 pm »
If by "beta" you mean the game is finished with only external testing pending, we still have ways to go. No dates will be given, but after the next update there will be more word on what's the plan.

hilf

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Re: Beta
« Reply #2 on: November 13, 2014, 03:25:49 pm »
By 'beta' i meant whatever developers mean by it (:
Since we have alpha, beta is next logical step.

Quote
but after the next update there will be more word on what's the plan.
Glad to hear this.

Volgair

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Re: Beta
« Reply #3 on: November 18, 2014, 09:41:45 am »
I keep checking in on this project about once a month, I am glad to see it moving but still cant bring myself to play the current content for another run. Alpha or not this game does some interesting things with the overhead isometric RPG that could have benefited by other recent games in the genera, should they have payed attention. Keep up the great work guys, don't let our impatience force you to make compromises.
« Last Edit: November 18, 2014, 09:48:54 am by Volgair »

mwnn

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Re: Beta
« Reply #4 on: December 11, 2014, 08:40:39 pm »
Any ETA for beta?

I've seen people asking for release date, so question like this seems appropriate.

In all honesty Underrail - as an unfinished game - is in a better condition today than 99% of other modern big budget "finished" titles that get released in Alpha, Beta, Early Access, etc states.

I've played both Wasteland 2 and Dead State recently and neither have truly blown me away with their execution.


As far as problems are concerned - nothing particularly awful leaps out at me:

+++ The game seems stable enough - I've never had a crash / lock up / etc
+++ The game requirements aren't strict - if need be - it can run easily on our old Dell D630 laptop
+++ There's a ton of quality content to play through now with a little bit more on the way
+++ Setting, Lore, Writing & Content has consistency
+++ Lots of viable playing styles / character types
+++ Love the oddity XP system & combat mechanics seem well thought out - reminds me of ToEE - with it's split movement/action points
+++ DRM free plus an extra key for STEAM if that rocks your boat

--- There's a few spelling/grammar goofs; but Styg's english is far better than my serbian! ;)


Other than that a bit of number balancing/tweaking will surely occur & some more quests/areas will get added. Portraits will add a bit more "soul"

Some people might like a manual (I find the in-game help & wiki sufficient)

I'd like to see Feats become a bit more *exciting* complete with broken powerful feat synergies i.e. Small Guns, .44 magnum, Sniper/Slayer, Action Boy (2), Bonus Rate of Fire, Fast Shot & Living Anatomy (but maybe that's my Fallout bias! =P)


The old Timelapse Vertigo videos really highlight how far this game has come.
« Last Edit: December 13, 2014, 11:17:31 am by mwnn »