context:
planning my second run. i want to use reach the minimum AP cost per punch while using metal armor + 3x serrated blades because i want to run a funny [taste for blood] + [vile weaponry] setup. so with [nimble] and [armor sloping] i can get super steel (45 -> 29) armor and 3x s.blades (3*3) to 38 total armor penalty, but with [nimble] that is still (38 - 15 = 23) over the [lightning punches] threshold of 20, so i want to hit the threshold via spec points. here comes the big question.
1st method: 3x spec into [lightning punches] (very straightforward)
2nd method: 2x spec into [armor sloping] 1x spec into [lightning punches] (subject to the whims of arbitrary rounding, but preferable since i get to squeeze move points out with [fancy footwork])
[armor sloping] 0x spec: 45 * 0.65 = 29.25, wiki says the final value the game uses for armor penalty is 29, cool. this also gives me some insight to how underrail reaches this number via rounding.
roof -> *impossible*
floor -> possible
nearest number -> possible
[armor sloping] 2x spec: 45 * 0.61 = 27.45!!!!!! does this go to 28 or 27?!
floor -> goes to 27, this is what i want
nearest number 1st method -> 27.45 first rounds to 27.5, then rounds to 28, this makes taking 2x [armor sloping] spec bad (this is how rounding is taught in schools where i live)
nearest number 2nd method -> 27.45 rounds to 27, this is also fine by me (this is how a computer does rounding... i think)
this game is so incredibly inconsistent with rounding (ex. ap costs are roofed) it kind of makes me nervous to build on a razor thin margin like this LOL someone please help me out. its so funny that if it was 27.44 or less i wouldnt have this headache. or if i can simply put 3x spec into armor sloping