Author Topic: Shroom and Gloom  (Read 1855 times)

Vokial

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Shroom and Gloom
« on: July 25, 2025, 02:56:05 pm »
Another game about an underground odyssey with caves and mushrooms, meeting merchants, picking locks and pimping your gear - which can be knives, swords, even sledgehammers. But that's just the "surface".



This pic doesn't do it justice, the game actually has very impresive visuals and runs on any potato.
Currently, there's "just" a demo, but that feels like a full game to be honest in both content and length. You get as much gameplay in this demo as some full runs in other roguelites.
It's said to be hard, but you are really bound to win if you posess the ability to think ahead a little. Very addicting gameplay, highly recommended.

Antalos

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Re: Shroom and Gloom
« Reply #1 on: July 27, 2025, 02:49:59 pm »
It looks really good... but the card game is complete crap in my opinion, just another boring card game...
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Vokial

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Re: Shroom and Gloom
« Reply #2 on: July 28, 2025, 07:20:42 am »
That's the thing - the card part FINALLY makes sense. I think it's mostly a mishmash mess everywhere in other games - but here pretty much every card seems like it's been made with intent and synergy in mind. Even if one doesn't seem too inviting, it will make total sense later when you find something else that it goes well with. Plus you can also upgrade the hell out of them and not just in terms of damage, but a lot of different useful stuff, so no need to fall into the trrap of just going after damage all the time. Experimentation and exploration is rewarded here. What one needs to keep in mind is to get rid of most of the starting deck and have one that's kitted out and not too bloated. It's great fun and the final boss (at least in this demo) is well designed too.