Chonky blood wizard (TC + PK)
Basically I've made this:
https://underrail.info/build/?HgMDBgsDDAgAAAAAAMKgwqBaTAAAAFpaBlomwqDCoAAARgBaX2IrJFAqLMK9OSHChB8UBWZywrJz4quGBeKrpAXisLgF37wAnd I want your input.
Starting stats are: 3 STR, 3 DEX, 3 AGI, 10 CON, 3 PER, 10 WIL, 8 INT.
Pros:
1) Very high survivability.
Despite having a -35% debuff to max hp because of advanced psi emphaty it's still has a quite huge hp (and hp loss is mitigated by bodybuilding, last stand and stoicism).
It has lots of dodge and evasion, and with nimble's help you will only have 15% armor penalty.
And it has 8 INT which not only allow to craft the best equipment and drugs but also will allow you to have high mercantile, and if you want even more skill points you can take a polymath instead of nimble or survival instinct.
And don't forget about barriers and LoC + control psionics. With latest patch and force user feat barriere became super strong. If you don't want to fight you can just pop a barrier and cast enrage/dopelganger
2) High crit chance and damage.
This build has survival instincts + stoicism combo, which is further increased by psychosis. It's 35% bonus crit chance. And bonus 30% crit damage from neural overclocking. But it comes with a price - you spend psi points quite fast, but it doesn't matter because...
3) Casting is only limited by your AP. This build have good crafting, high INT, fast metabolism, premeditation and last stand + hemopsychosis combo. if you ever find yourself without any psi and boosters on a cooldown, then you use your own blood to fuel your spells, and when you're done or don't have enough blood you will use the last stand.
Looks amazing isn't it? it has high damage, very high survivability, almost limitless resources. But if you somehow can't get through some especially tough encounter you can always depend on...
4) Reliable ways to solve conflicts non violently. 6 AGI provide not only sprint and decent movement speed, but also couple with good stealth equipment and 90 points in stealth. So you can sneak through some troublesome places. And when you can't sneak past something you can always try to use your very high diplomatic skills.
On paper this build should be able to get through any situation and every enemy type (TC for organics and PK for everything). Of course it has limitations in low initiative and everything that comes with playing a full psi character, but I had tried to mitigate it as much as I could.
This build isn't optimal and I'm only about to try it out so there can be some very suboptimal decisions made. And I will be glad to hear your opinion on it.