Author Topic: DT calculation with bulletproof is too overpowered...  (Read 1439 times)

LuckyRX7

  • Probably not a Spambot
  • *
  • Posts: 9
  • Karma: +1/-0
    • View Profile
DT calculation with bulletproof is too overpowered...
« on: January 21, 2015, 10:29:02 pm »
The DT calculation with 200% (can easily obtain 15+ at level 5 (which means 45 Mechanical Damage ignored) is severely overpowered and makes the gameplay waaay too easy. It's a sense of game breaker.

Perhaps modify the bulletproof vest percentages to 50% and 100% instead of 100% and 200%

UnLimiTeD

  • Tchortist
  • ****
  • Posts: 490
  • Karma: +27/-1
    • View Profile
Re: DT calculation with bulletproof is too overpowered...
« Reply #1 on: January 21, 2015, 10:44:13 pm »
To be frank, I've never seen a Ballistic Vest with over 14 Threshold, and that sure wasn't on level 5, more around 15.
Still, a sniperrifle can easily still punch through that. What's the point in a vest if a metal armour does just as well?
It's too heavy for evasion, not used as a Psion (at least not with Ceramic plates^^), so I'd class it as heavy armour.
As such, I don't quite see the problem.
I mean, most actually dangerous enemies for most of the game use snipers, grenades, or energy weapons...
First person to give Styg Karma.

I hereby declare that I love the oddity system and am in favour of shop and carry limits.