Poll

is this good?

trash move on from it
can still work

Author Topic: help with a sniper/demo build (old build attached)  (Read 63 times)

Dannyjessie

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last time i opened the game was 2024 since then with the updates i am assuming a lot has changed.
was going to start a new game this used to be my build looking for a way to improve this on the new save or just a new build overall




« Last Edit: Today at 07:46:30 pm by Dannyjessie »

harperfan7

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Re: help with a sniper/demo build (old build attached)
« Reply #1 on: Today at 07:15:57 pm »
why dont you just post a picture of it
people arent going to trust a download
*eurobeat intensifies*

Dannyjessie

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Re: help with a sniper/demo build (old build attached)
« Reply #2 on: Today at 07:47:58 pm »
why dont you just post a picture of it
people arent going to trust a download
fair

harperfan7

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Re: help with a sniper/demo build (old build attached)
« Reply #3 on: Today at 10:32:40 pm »
5 str is low for grenade launchers
10 dex is very high for a sniper/nade launcher build; I wouldnt do the throwing feats with these weapons
gunslinger doesnt fit
wait, does demo just mean grenades?  so you're going pistols + sniper + throwing nades
in that case, id drop sure step for snipe, max stealth, drop split spare for blindsiding
id probably go with 7 dex, for gunslinger and three pointer; I wouldnt take bullet time
id go ahead and get escape artist too
psycho temporal acceleration and future orientation (+ spec points) would be good for this
if you took some psychokinesis as well, you could grab premeditation to use with electrokinesis or grounding

your chemistry is too high; you'd only want 112 max with all bonuses added in, and even then thats overkill imo, because plasma nades are generally better than mk5 regular nades
id drop merc completely, and at least one of your subterfuge skills, so you have enough for crafting and your psi skills
and obviously a teeny bit of evasion isnt doing you any good

but anyway, your build isnt terrible; it can work as is
*eurobeat intensifies*

Dannyjessie

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Re: help with a sniper/demo build (old build attached)
« Reply #4 on: Today at 10:54:00 pm »
5 str is low for grenade launchers
10 dex is very high for a sniper/nade launcher build; I wouldnt do the throwing feats with these weapons
gunslinger doesnt fit
wait, does demo just mean grenades?  so you're going pistols + sniper + throwing nades
in that case, id drop sure step for snipe, max stealth, drop split spare for blindsiding
id probably go with 7 dex, for gunslinger and three pointer; I wouldnt take bullet time
id go ahead and get escape artist too
psycho temporal acceleration and future orientation (+ spec points) would be good for this
if you took some psychokinesis as well, you could grab premeditation to use with electrokinesis or grounding

your chemistry is too high; you'd only want 112 max with all bonuses added in, and even then thats overkill imo, because plasma nades are generally better than mk5 regular nades
id drop merc completely, and at least one of your subterfuge skills, so you have enough for crafting and your psi skills
and obviously a teeny bit of evasion isnt doing you any good

but anyway, your build isnt terrible; it can work as is
yeah just nade
At first it was a pistol nade then I believe I tried a sniper rifle for once and it was kinda fun so I just decided to not fully go for the pistol and by that point chem was too high so nades did help a lot
Should I change the pistol for smgs ? I remember finding few unique ones

harperfan7

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Re: help with a sniper/demo build (old build attached)
« Reply #5 on: Today at 11:21:43 pm »
I wouldnt
a pistol as a sidearm for snipers makes more sense than an smg
sniper should be your main weapon, but walk around with the pistol in hand for the init bonus, and use a pistol to handle trash mobs or the heavily wounded
also I just realized you'll want ambush, sharpshooter (works with pistols too), and shooting spree
*eurobeat intensifies*