Author Topic: Hit and Run nerf  (Read 38 times)

rararaven

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Hit and Run nerf
« on: July 20, 2026, 03:43:41 pm »
Hit and Run nerf was a bit too harsh and made it practically worthless, especially without specialization, with baseline feat becoming worthless just after two kills (25 mp -> 12 mp -> 6 mp) and even with full spec it usefulness only extends by one more kills (40 mp -> 20 mp -> 10 mp -> 5 mp)
It would be a lot better and more inline to how Fancy Footwork nerf works if it instead lost 5 mp per kill, which would still prevent it from granting infinite mobility while also being a lot less harsh than how it works currently