All of a sudden, decreased psi cost became a desirable stat instead of something that might save you a psi hypo or two in the long run...
I can't agree with this =P (except some of hard long battles, which I can probably count on my fingers).
You can get those 50s down to 33 or even less fairly easily with muffled headband and psi beetle armor. Then there's also the new neurology feat.
Beetle armor is mandatory for good "pure psi-build"(cuz it have no good alternatives); muffle(i prefer crit damage+chance) and neurology(many other more interesting feats to take) is not.
Keep in mind that the point of the new system was to curb the excessive CC spam that made competent psionics completely untouchable. So far the new system feels reasonable to me, but I agree that the costs could probably use tweaks. Pyrokinesis wasn't one of the problematic skills (its not a guaranteed CC) and Metathermics in general is the weakest psi discipline. I'm not sure what's going on with Punch either, since it's more of a heavy nuke than CC. Electrokinesis is better for stunning anyways and it provides aoe damage while at it. Punch is just a nice opener with premeditation.
With the right feats and good capacity of psi-busters you will not feel difference.
Neural Overload - 5, Cryokinesis - 10, Electrokinesis - 15.
I suppose that's the logic here Psychokinesis actually got the strongest spammable ability.
Which one would you say is the weakest?
Thought Control in my build is most useless one, i prefer Psychokinesis+Metathermics combo =P I'm really not a fan of long scheme like "bla-bla-bla i will stun one enemy, than debaff him, than DoT and THAN i will kill him". My plan is easy "I see enemy? i kill enemy!".
mb i will post my favorite psi-build later
I think it may be best to completely forego metathermics on a pure will character. Anyone have the same feeling?
True, in my opinion you can more easily forego Thought Control =P
Regarding T-Punch, I personally have tested the new psi early game using a Psychokinetic-Melee build and I feel that the costs are about right. When specced right, T-Punch acts as a powerful nuke as well as CC so I think that cost is justified.
In the Psi-Melee hybrid build you can even put T-Punch for 100 psi-points cost. For hybrid and pure builds must be some kind of difference in price.(cuz they all have the same 100 points psi-bar)
I played a bit with my universal Psi-Build and have some suggestions for Psi-balance:
A) Psi Costs Overhaul (Primary):
Cost fore psi-spells:
Neural Overload 5 -> 8(10)
Cryokinesis 10 -> 12(15)
Force Field 20 -> 25
Telekinetic Punch 50 -> 40 (mb 50 with Force User, he-he).
Cryostasis 50 -> 40
Pyrokinetic Stream 25+10 -> 40+10
Electrokinesis 15 -> 30(35) but no further cooldown cuz it's primary anti-robot spell.
Can't say anything about Thermodynamic Destabilization(cuz it's bugged) and Telekinetic Proxy(cuz it's weird) and Thought Control mental powers.
B) Psi Pool Overhaul (Primary):
- 100 psi is basic value on start;
- +10(5) psi for each level;
- +10 psi for each point in Will above 5;
- -10 psi for each point in Will below 5;
Why mighty Ezra must have the same psi-pool as some weak willed(3 will) newbie(1st level) who just started his way?
C) Psi Regen Overhaul (Secondary):
- 10(or 5) basic regen for every characters;
- +1(or 0.5) psi regen for each point in Will above 5;
- +1(or 0.5) psi regen for each point in Will below 5;
OR
- Make it percent based value like 5%(for example) of yours psi-pool but only up to 75%(for example). At Super-super Max(500 pool - 25 lvl and 20 will) it will be 25/turn.
Current regen is a bit much for now for the start, i think.
D) Some feats rework (Secondary):
- Make Shroomhead feat to be like "the collector's feat". For every picked mindshroom you'll get +2 max psi and some psi-rerestoration effect.
- Make the Neurology feat is % based or improve it effect.
E) Some more high lvl psi-powers mb? There is even no bio, energy, acid damage type abilities and small amount of electro(neural is not exacly eletric), mechanical(only T-Punch and Cryostasis is 1/3 mechanical) damage type powers.