Author Topic: Dissambling  (Read 9992 times)

TheAverageGortsby

  • Faceless
  • *****
  • Posts: 820
  • Karma: +196/-40
    • View Profile
Re: Dissambling
« Reply #15 on: July 16, 2019, 02:10:23 am »
This is an old topic, but the problem with this feat is still here...that it's useless. Yes you can get some rare add-ons, but it's not worth the feat point for minor convenience.
It's much better than that.

First, when you disassemble and reassemble something, it's fixed.  That means its value, if you're selling it, can jump by potentially a huge amount.
Second, when you disassemble something like, say, a 5mm Hawker with a XM, you can put that on a .44 or a 8.6 Steel Cat and drastically increase the value of that XM.  Since the best-selling items have an increasing value multiplier based on the number of attached mods, going from a cheap crappy frame with 1 mod to an expensive frame with 2 mods is a huge deal.
Third, many of the items that you're really interested in don't have a quality value and don't suffer from the 10% hit.
Fourth, there may be a way to mitigate that 10% on the way.

Disassemble is the one feat that can most significantly increase the amount of money in the game.  If you're playing on the easier difficulty levels, that doesn't matter to you, but on Hard or DOMINATING, the economy is tweaked so that there's not infinite money any more.  Since there are, at a minimum, three big money sinks in the game, it can be quite nice to be able to afford all the optional stuff.  So, in effect, Disassemble makes opportunities available that a player otherwise wouldn't have.  That's a big impact for a single feat.

The feat most certainly isn't dead; it's merely specialized.  That's just fine.

Raven

  • Probably not a Spambot
  • *
  • Posts: 21
  • Karma: +4/-1
    • View Profile
Re: Dissambling
« Reply #16 on: July 17, 2019, 12:25:52 am »
This is an old topic, but the problem with this feat is still here...that it's useless. Yes you can get some rare add-ons, but it's not worth the feat point for minor convenience.
It's much better than that.

First, when you disassemble and reassemble something, it's fixed.  That means its value, if you're selling it, can jump by potentially a huge amount.
Second, when you disassemble something like, say, a 5mm Hawker with a XM, you can put that on a .44 or a 8.6 Steel Cat and drastically increase the value of that XM.  Since the best-selling items have an increasing value multiplier based on the number of attached mods, going from a cheap crappy frame with 1 mod to an expensive frame with 2 mods is a huge deal.
Third, many of the items that you're really interested in don't have a quality value and don't suffer from the 10% hit.
Fourth, there may be a way to mitigate that 10% on the way.

Disassemble is the one feat that can most significantly increase the amount of money in the game.  If you're playing on the easier difficulty levels, that doesn't matter to you, but on Hard or DOMINATING, the economy is tweaked so that there's not infinite money any more.  Since there are, at a minimum, three big money sinks in the game, it can be quite nice to be able to afford all the optional stuff.  So, in effect, Disassemble makes opportunities available that a player otherwise wouldn't have.  That's a big impact for a single feat.

The feat most certainly isn't dead; it's merely specialized.  That's just fine.
Well I see your points, but I can't agree to many of them.
1)The repair kits are quite easy to craft, since there are a lot cheap melee weapons to scrap/ leather armors to make and scrap. Plus even if it's fixed, the losing of 10% quality makes a big dent in final price for item.
2)Add-ons are the only things, that this feat is good for, but rare ones you want use for yourself and to take this feat for the useless ones for recraft and sale is a bit of a waste.
3)Well this is true, but if you are somewhat lucky you can buy and hoard many of them to craft future items. So in this case again this feat is lacking.
4)Not sure, what are you talking about? Is it skinner/clother feats bonuses?

I prefer to play on standard mode in any game, since this is the original setting for the game, or how the game supposed to be played. Inflated difficulty is just a broken design/waste of time usually. There are exceptions, but usually it's like this. And so skills/feats/perks/etc should be balanced around standard mode.

I still don't see the reason, why this feat can't give 100% items back. Since this game has one of the most stupidest designs for add-ons I ever saw. Why scope/ammo mag/bipod can't be taken off/put on on a built gun? They are NOT the main part of the gun, so you don't need to disassemble it to change/move/remove/etc them. So if this style is coded in game at least give us ability to do such simple things, that present as base in other games....

If you say, that it can be abused to repair for free - make it, that you can disassemble ONLY fully repaired ones.


Minarai

  • Probably not a Spambot
  • *
  • Posts: 17
  • Karma: +4/-2
    • View Profile
Re: Dissambling
« Reply #17 on: July 18, 2019, 10:57:00 am »
In protection of the feat (despite never taking it myself):

1. Money extraction from merchants who only buy crafting components you usually don't have.
2. If you have Mad Chemist feat, you can re-craft Gauntlet's chemical weapons to get higher chance of its special effects.(the same for pistols, psi-bands etc if you have their crafting feats)
3. You can turn metal armor, knifes and hammers into bear traps and throwing knifes (quality loss is of no matter).
4. Disassembling cheap electrical knifes or hammers and crafting stun guns that usually cost more. Or their cost aside, you can use stun guns with no melee skills, I believe.
5. Any situation where you're stripped of your inventory and equipment and are forced to fight for your life using only basic equipment, crafted with no crafting feats, can be improved by using your noggin and Disassemble feat.

In other words turn DisAssEmble into a blueprint I can buy and I will do it without thinking, the sooner the better, but, as a feat, I have better things to choose from.

About Normal difficulty="frag grenade+flashbang+(wait for cooldown for your frag grenade and then throw=> frag grenade" wins you all your fights, that's plain boring. Dominating difficulty is where the formula above doesn't work AI is supposedly better (never checked this one) and you're forced to be more tactical which is always more interesting. And overcoming the "impossible"(over-exaggeration) odds is always exciting.
« Last Edit: July 18, 2019, 11:18:06 am by Minarai »

ciox

  • Oculite
  • Tchortist
  • **
  • Posts: 399
  • Karma: +41/-5
    • View Profile
Re: Dissambling
« Reply #18 on: July 18, 2019, 11:16:44 am »
Now that the DLC character builder is public we can talk about Disassemble's specialization.
For five spec points you can actually make Disassemble give 100% quality components. That doesn't exactly seem like a good deal given that's 33% of your specialization points right there, meaning you will be able to get 100% quality components when you are at level 20.

I think the whole thing needs looking at, the core problem that started everything is that durability is not tracked on certain items, meaning breaking items that DO have durability into components that don't and then putting them back together will always reset durability.
This makes the designers look for some way to Disassemble to not give you a free lunch, and the solution has been for it to reduce component quality, which basically goes against the whole point of the feat, instead of using the feat to adapt your main weapon and armor to new situations, you're using it for obscure merchant tricks.

Raven

  • Probably not a Spambot
  • *
  • Posts: 21
  • Karma: +4/-1
    • View Profile
Re: Dissambling
« Reply #19 on: July 18, 2019, 12:26:33 pm »
Now that the DLC character builder is public we can talk about Disassemble's specialization.
For five spec points you can actually make Disassemble give 100% quality components. That doesn't exactly seem like a good deal given that's 33% of your specialization points right there, meaning you will be able to get 100% quality components when you are at level 20.

I think the whole thing needs looking at, the core problem that started everything is that durability is not tracked on certain items, meaning breaking items that DO have durability into components that don't and then putting them back together will always reset durability.
This makes the designers look for some way to Disassemble to not give you a free lunch, and the solution has been for it to reduce component quality, which basically goes against the whole point of the feat, instead of using the feat to adapt your main weapon and armor to new situations, you're using it for obscure merchant tricks.

Can you post a link for a new builder? Can't find it(( But still, spending 5 points to make a lackluster feat to somewhat finished state is pathetic(((

The durability problem can be fixed really simple - just make disassemble work only with full durability items (and it's logical too, since if you want to get 100% part, then the item should be in 100% condition) I don't think it's gonna be so hard.

Tamior

  • Scavenger
  • ***
  • Posts: 194
  • Karma: +37/-12
    • View Profile
Re: Dissambling
« Reply #20 on: July 18, 2019, 12:30:07 pm »
Can you post a link for a new builder? Can't find it(( But still, spending 5 points to make a lackluster feat to somewhat finished state is pathetic(((

The durability problem can be fixed really simple - just make disassemble work only with full durability items (and it's logical too, since if you want to get 100% part, then the item should be in 100% condition) I don't think it's gonna be so hard.

Here you go:
http://underrail.info.tm/build/

Tamior

  • Scavenger
  • ***
  • Posts: 194
  • Karma: +37/-12
    • View Profile
Re: Dissambling
« Reply #21 on: July 18, 2019, 12:31:15 pm »
To be honest, I feel like simply making specialization add 5% per point, thus only taking 2 to max out, might solve quite a few issue here.

ciox

  • Oculite
  • Tchortist
  • **
  • Posts: 399
  • Karma: +41/-5
    • View Profile
Re: Dissambling
« Reply #22 on: July 18, 2019, 01:31:02 pm »
The durability problem can be fixed really simple - just make disassemble work only with full durability items (and it's logical too, since if you want to get 100% part, then the item should be in 100% condition) I don't think it's gonna be so hard.

That would be fine by me. Certainly beats wasting precious specialization points.

To be honest, I feel like simply making specialization add 5% per point, thus only taking 2 to max out, might solve quite a few issue here.
So you would be able to use the feat properly at level 16 instead of level 20..
Honestly the idea of using specialization to fix this feat isn't that great, specialization points are scarce and arrive late, the feat really should just work by itself.

Raven

  • Probably not a Spambot
  • *
  • Posts: 21
  • Karma: +4/-1
    • View Profile
Re: Dissambling
« Reply #23 on: July 18, 2019, 05:11:00 pm »
Can you post a link for a new builder? Can't find it(( But still, spending 5 points to make a lackluster feat to somewhat finished state is pathetic(((

The durability problem can be fixed really simple - just make disassemble work only with full durability items (and it's logical too, since if you want to get 100% part, then the item should be in 100% condition) I don't think it's gonna be so hard.

Here you go:
http://underrail.info.tm/build/

Thanks, but it sends me to the present builder...no DLC parts.

ciox

  • Oculite
  • Tchortist
  • **
  • Posts: 399
  • Karma: +41/-5
    • View Profile
Re: Dissambling
« Reply #24 on: July 18, 2019, 09:34:46 pm »
Can you post a link for a new builder? Can't find it(( But still, spending 5 points to make a lackluster feat to somewhat finished state is pathetic(((

The durability problem can be fixed really simple - just make disassemble work only with full durability items (and it's logical too, since if you want to get 100% part, then the item should be in 100% condition) I don't think it's gonna be so hard.

Here you go:
http://underrail.info.tm/build/

Thanks, but it sends me to the present builder...no DLC parts.
You need to check the DLC checkbox.

Raven

  • Probably not a Spambot
  • *
  • Posts: 21
  • Karma: +4/-1
    • View Profile
Re: Dissambling
« Reply #25 on: July 18, 2019, 10:11:37 pm »
Can you post a link for a new builder? Can't find it(( But still, spending 5 points to make a lackluster feat to somewhat finished state is pathetic(((

The durability problem can be fixed really simple - just make disassemble work only with full durability items (and it's logical too, since if you want to get 100% part, then the item should be in 100% condition) I don't think it's gonna be so hard.


Here you go:
http://underrail.info.tm/build/

Thanks, but it sends me to the present builder...no DLC parts.
You need to check the DLC checkbox.

Well, that's the thing. There is no DLC check box....I clicked everything I could...I saw a screenshot with a new builder with blue "DLC check box" in options part. But this link don't have it.....Am I tripping? Or too much mindshrooms....

Tygrende

  • Oculite
  • Tchortist
  • **
  • Posts: 482
  • Karma: +69/-2
    • View Profile
Re: Dissambling
« Reply #26 on: July 18, 2019, 10:13:32 pm »
Try pressing Ctrl + F5.

Raven

  • Probably not a Spambot
  • *
  • Posts: 21
  • Karma: +4/-1
    • View Profile
Re: Dissambling
« Reply #27 on: July 18, 2019, 10:24:01 pm »
Try pressing Ctrl + F5.
Thank mate)) It worked))