Author Topic: Bunch of bugs  (Read 2268 times)

Fenix

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Bunch of bugs
« on: July 16, 2015, 10:58:14 pm »
So, another let'splay I watched light up a couple of insects.
Killing Auto-Turret triggered Taste for Blood effect.
Also, Taste for Blood discreased AP cost for knife attack by 3 AP, from 7 to 4 AP, if I understand right, it is a bug.
Also, I'm not sure is it bug or not, but he found blueprints of Energy Emitter Shield and EES itself before he found drill parts.

Styg

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Re: Bunch of bugs
« Reply #1 on: July 17, 2015, 12:23:29 pm »
So, another let'splay I watched light up a couple of insects.
Killing Auto-Turret triggered Taste for Blood effect.
Also, Taste for Blood discreased AP cost for knife attack by 3 AP, from 7 to 4 AP, if I understand right, it is a bug.
Also, I'm not sure is it bug or not, but he found blueprints of Energy Emitter Shield and EES itself before he found drill parts.

- Well technically it's not a bug because it does state it works will all killing blows, but yeah, it shouldn't work for machines.
- I could not reproduce this.
- That's not a bug.

Fenix

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Re: Bunch of bugs
« Reply #2 on: July 17, 2015, 03:46:34 pm »
It's in this video.
https://www.youtube.com/watch?v=PluSSH5x5VU
Time - 26:35
Maybe it's a sinergy with something, maybe armour with blades that give bleeding?
I mean he crafted armour with serrated blade.
« Last Edit: July 17, 2015, 04:14:34 pm by Fenix »

Fenix

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Re: Bunch of bugs
« Reply #3 on: July 17, 2015, 09:48:30 pm »
Looks like wrong type of lock.


Fenix

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Re: Bunch of bugs
« Reply #4 on: July 20, 2015, 09:51:08 pm »
Someone on RPGcodex said that kill with electroshock doesn't trigger Hit and Run effect, not AoE neither on-hit, and same for Taste for Blood.