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Patch Notes
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Topic: Patch Notes (Read 221908 times)
Styg
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Godman
Posts: 2416
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Re: Patch Notes
«
Reply #60 on:
January 31, 2022, 01:15:45 pm »
Version 1.1.5.0
MAJOR STUFF
Implemented, new slightly visually touched up, UI that is available in 3 sizes; classic UI still available
The game will now automatically be zoomed on higher resolutions (which can then be changed through manual zooming if it's enabled)
Introduced a brand new Core City questline as an alternative to joining an oligarch
Improved nearly all unique and some rare weapons and armor - go check them out
You can refurbish your old world firearms at one of the firearm enthusiasts
Characters can now save up to 10 action points at the end of their turn and add those to their next turn
Base ability values are no longer capped at 20, but instead the maximum bonus on top of the base value that you can accumulate is 10
UI
Implemented borderless windowed display mode
Item's special abilities/attacks will now have icon in the item's tooltip next to the description
Fixed character's speech bubble and health bar offsets when zoomed in
Zooming step changed to 25% (down from 50%)
Added an option to follow the player character (default hotkey: F3). This is kind of an experimental feature, so be sure to let me know if you discover any bugs
Feats
Opportunist - description now specifies it only works against living targets
Pummel - will now list the action point cost
Fend - Base action point cost changed to 60% of normal attack ap cost (down from 100%)
Specializations
Fend: Action Point Cost - Ap cost reduction per point changed to 8% (down from 10%)
Items
Item effects (such as poisons and gun oil) will now display a small icon in the corner of the parent item
You can now use poisons to coat suitable melee weapons if you have the required Biology skill level; the poisoned weapons will then apply that poison in a certain number of attacks; you can coat a weapon with only one poison at a time
Added Sharpening Stone - Can sharpen a bladed melee weapon, increasing its damage by 10% for the next 30 strikes, but permanently reducing its max durability by 5%
Added Firecracker Cap item enhancement that can be applied to sledgehammers and crowbars to cause an explosion on the next hit
All-in now decreases intelligence by 3 instead of increasing it
Commando Belt moved to static loot
[Expedition]
Frogfish biology requirement changed to 50 (up from 25)
[Expedition]
Add a new unique spear and sword that can be found before going to Black Sea
Ammo
W2C bullets now ignore 35%-45% of mechanical damage resistance depending on bullet caliber (down from fixed 65%), threshold interaction remains he same
5mm Shock Round - Damage changed to 8-15 (up from 5-10) and now has 3% chance to daze target for 1 turn
7.62mm Micro-shrapnel Round - The damage that penetrates the armor is increased by 25% against organic targets
8.6mm Incendiary Round - Now also deals 10-20 heat damage on impact
9mm Acid Round - Acid damage changed to 15-30 (up from 10-20)
.44 Explosive Round - Heat and mechanical explosion damage changed to 23-45 (up from 15-30)
Crafting
Steel and tungsten plates requirement is now capped at 30 mechanics when crafting bullets
W2C Bullets blueprint now requires hexogen instead of raw tnt and produces 20 bullets (down from 30)
JHP Bullets blueprint now produces 20 bullets (down from 30)
Changed enriched health hypo critical chance to 10% (up from 5%)
Large intestine biology requirement changed to 45 (down from 50)
Taurine biology requirement changed to 45 (down from 50)
Anglerfish biology requirement changed to 90 (down from 100)
Fusing Enzyme biology requirement changed to 90 (down from 100)
Quests/Zones/NPCs
Increased t-boss health on dominating difficulty, and his damage resistance on all difficulties
Expanded upon Motion and Motioners; this drug is now both better and worse
You can now bring Gorsky high-quality energy shields from other sources as an alternative to raiding Port Zenith
Added an agility check that allows you to climb up and down between the Caerus Residential Block square and SW building second floor
Added fireplaces to certain locations in Deep Caverns
Added a hacking check to Cytosine Outpost storeroom
Added more hydraulic fluid canisters to Deep Caverns
Certain gate components can now be found at multiple locations in Deep Caverns
You can now use electronics skill to optimize Arke power plant turbine output for more total power
A certain important encounter with the Faceless will now feature some of them having their infusions active from the start (only on Dominating difficulty)
Added an extra Thought Control check to the DC mindreading that allows the player to conceal his mischievous behavior
You can now bring super steel refining data to Bernard in order to improve the quality of super steel plates; also raised the max quality from 160 to 180 for players who have Expedition installed
Leonie will now offer the Infused Leather blueprint as soon as you show her you have super steel plates (currently you have to do the melting process with Bernard first)
You can turn metal scraps into low-quality steel plates at Leonie's
Added more ways to learn about a certain Foundry arms merchant
Added more entries to the super secret organization database, and placed some of the existing ones behind higher access levels
Added more options to save Maura
You can now borrow (or "borrow") AK from Kokoschka
Becket now also offers psi inhalants alongside psi boosters when giving you your equipment package
Added Underrail Express tickets which can be pickpocketed from NPCs and used for a single ride
New models and portraits for Jon the Beautiful, Sergio the Wizard, and some super secret folks
New random events, some of them seasonal, and some related to the player's house
Introduced Jookhela's drawing skills to the world
Increased requirements for achieving Brutalizer/Brutalette gladiator nicknames, so they shouldn't be so predominant now
The Black Crawler now drops an oddity item when killed
New entries in the Institute of Tchort library, some of which contain blueprints and will require a special card
New skill checks for Octavia, Vuk and Kiro that will unlock certain items for trading
[Expedition]
Naval mines will now be heard detonating in the distance when someone attacks the camp
[Expedition]
Added ways to break yourself free from a certain man's mechanical grasp
[Expedition]
Added certain dialog options to Doc Savage and Marcus that were only available through navcom
Tweaks
Optimized faction data relations serialization which should improve save/load times of mid and late game savegames somewhat
Fixed the pathfinding prioritization to prevent player from getting stuck in place when a lot of NPC pathfinding is taking place
Being in turn-based mode will now count as being in combat for purpose of changing equipment
Bugs
Game will no longer accept mouse clicks in windowed mode when the game window is not focused
Fixed the bug that would cause the carried weight to not immediately update when consuming/expending items in a stack
Pseudo-spatial Projection will now properly affect Spear Throw
Fixed the bug that allowed some items to make the player's mechanical resistance sometimes exceed the normal limit
Fixed the bug that cause the item tooltip to not correctly indicate which effects are unavailable due to unmet requirements when the item is not currently equipped
Fixed the bug that would cause Bone Breaker to trigger irrespectively of the amount of damage dealt
Negative effects of equipped items will now still properly apply even if you do not meet the item requirements
Fixed the bug that would cause assault rifle burst attack and pistol rapid fire to calculate each burst hit with the wrong bullet from the magazine (it was offset by 1)
Fixed the bug that would cause the Needler's Piercing Shot to hit the pass-through targets twice
NPCs will now properly use crossbow to fire special bolts instead of switching weapons when they are out of regular bolts
You can no longer trigger Escape Bonds when you're completely encumbered
Plasma Beam will now properly hit all targets in the target tile (the ones highlighted when targeting)
Fixed the bug that caused psi beetles to try to neural overload force fields
Fixed some esoteric explosion bugs
You can no longer climb a certain ladder before releasing the very, very bad gas in an under-passages hideout (unless you kill the person supervising you)
Captain Rastko will no longer charge double for a single ride
Fixed the Green Galaxy furniture set not appearing when switching between it and other bought sets
Fixed not being able to report Newton's death if he was killed in certain ways
Attacking Jack Quicksilver will now properly register who attacked him and will not instead be attributed to the player for certain quest purposes
Killing Vivian at a certain location will now fail the quest and prevent the player from doing certain things which might get them permanently stuck
[Expedition]
Spear guard triggered from spear attacks will now properly replace a more powerful existing spear guard effect if the latter is about to expire
[Expedition]
Spear throw will now destealth the thrower after the throw instead before
[Expedition]
Fixed Improved Naval Combat checking for effective instead of base Agility value in Razor's dialog
[Expedition]
Fixed a bug which in certain cases prevents players from sleeping in the camp bed more than once
[Expedition]
Fixed Aran not despawning when he should in certain cases
[Expedition]
Fixed Ferryman being stuck in the "I'm moving out." phase and not wanting to talk to the player
[Expedition]
Fixed Dude sometimes not having certain dialogue options when waiting for the player to find something important in his cave home
[Expedition]
Fixed Briggs getting stuck at the "Shouldn't you be looking for a microchip implant?" line in certain very specific instances
[Expedition]
Fixed Professor Oldfield not following you when he should
[Expedition]
Fixed receiving certain NavCom messages if you stole/looted it but never joined the expedition
[Expedition]
Fixed being able to sail across certain cliffs in the Mutie Refuge zone
[Expedition]
Fixed wrong closing sounds for one type of Lemurian boxes
[Expedition]
Fixed infinite Black Eel jet skiers bug
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Styg
Administrator
Godman
Posts: 2416
Karma: +527/-31
Re: Patch Notes
«
Reply #61 on:
January 31, 2022, 04:10:35 pm »
Version 1.1.5.1
Bugs
Fixed refurbishing issues with some firearms
Fixed Jon's new model not applying during some old playthroughs
Action point carry-over will no longer trigger if character is disabled in some way or is in stealth
Fixed Balor's hammer durability
You can no longer acquire Shoemaker feat through levelling
Pistol burst will no longer trigger Commando feat
Encumbrance and gear damage icons should now be once again visible on classic UI
[Expedition]
Fixed the bug that would cause the game to crash when hitting a jet ski with corrosive acid
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Styg
Administrator
Godman
Posts: 2416
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Re: Patch Notes
«
Reply #62 on:
February 01, 2022, 02:46:37 pm »
Version 1.1.5.2
Bugs
Fixed the feat description caption layout
Fixed the bug that caused zone info icons not to appear on classic UI
Fixed the bug that caused Taste for Blood feat to crash the game upon killing an enemy
Fixed Refurbished Tommy Gun precision
Fixed Motion bug
You can no longer have negative maximum psi points
Game speed up/slow down indicator should now be visible on small UI
Background of psi bar is no longer transparent
Fixed RRCh-42's refurbishment bug and incorrect requirements descriptions
[Expedition]
Fixed the vehicle window layout on small UI
Minor dialog fixes
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Styg
Administrator
Godman
Posts: 2416
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Re: Patch Notes
«
Reply #63 on:
February 03, 2022, 02:35:15 pm »
Version 1.1.5.3
Tweaks
Mechanical damage taken modifier can no longer drop below 10%
Bugs
Fixed the bug that would sometimes cause aborted key rebinding to temporarily disable keyboard input
Custom portraits will now properly use huge (_h) version where available
Fixed the amount of JHP and W2C bullets you get through crafting to what it should be
Fixed the bug with Energy Shield Empowerment not consuming energy; also fixed its status effect description
Fixed the stack indicator on action buttons on small UI
Fixed AP/MP indicator visual glitches when having a lot of points; also fixed the estimation indicator there on classic UI
Fixed weapon battery indicator with large batteries
Fixed status effect expiration time text size
Fixed black screen and related glitches when fighting the Stygian Exorcist
Fixed some respawning human npcs
Fixed Quake durability issues
Minor dialog fixes
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Styg
Administrator
Godman
Posts: 2416
Karma: +527/-31
Re: Patch Notes
«
Reply #64 on:
February 07, 2022, 02:39:44 pm »
Version 1.1.5.4
UI
Fixed UI glitch when crafting results in multiple different items on small UI
[Expedition]
Tweaked vehicle window on small UI
Bugs
You can no longer stun characters with Thick Skull using Stingball grenade
When a character is dazed instead of stunned due to Thick Skull, combat log will now properly indicate it (instead of saying "stunned")
Dazing instead of stunning enemies because of Thick Skull feat will no longer count towards the Stun X enemies achievement
Volatile fuse boxes will now properly short-circuit machines instead of stunning them
Fixed Rubin's dialog not having certain options when it should
[Expedition]
Fixed the bug that caused Magnar's shield bash to crash the game
Minor dialog fixes
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Styg
Administrator
Godman
Posts: 2416
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Re: Patch Notes
«
Reply #65 on:
February 10, 2022, 01:18:33 pm »
Version 1.1.5.5
Tweaks
Tweaked Abomination respawn logic
Bugs
Fixed the melee weapon strength scaling bug
EMP Mine crafting category changed to Traps
Fixed Leonie's footlocker for super steel not appearing in some cases
Fixed Frigid Environment status effect not reducing cold damage resistance (was increasing it)
Minor dialog fixes
«
Last Edit: February 10, 2022, 01:26:07 pm by Styg
»
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Styg
Administrator
Godman
Posts: 2416
Karma: +527/-31
Re: Patch Notes
«
Reply #66 on:
February 21, 2022, 06:04:27 pm »
Version 1.1.5.6
UI
Camera will now immediately stop moving when exiting follow mode
Crafting
You can now use serrated TiChrome blades when crafting serrated bolts
[Expedition]
Steel and tungsten plates requirement is now capped at 30 mechanics when crafting shells as well
Bugs
Items that are currently being invoked (used) should now properly be marked in the inventory
You can again rebind the help hotkey
Fixed the bug that caused "Keycard required" scrolling notification to appear multiple times in some places
Fixed the glitch with supersteel metal armor sprite when holding shotguns
Piercing shot will no longer frighten creatures that are afraid of fire
Dehumanizer will now properly apply the additional Taste for Blood stack
Fixed the damage resisted combat text when the target resists multiple instances of the same damage type in a single attack through damage reduction
Fixed not being able to refurbish Dragunov in some cases
Fixed being able to finish Captain Mareth's final quest before he returns to Fort Apogee
Fixed an unfortunate random encounter trigger placement that can potentially block access to an important place in Upper Underrail
Minor dialog fixes
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Styg
Administrator
Godman
Posts: 2416
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Re: Patch Notes
«
Reply #67 on:
February 28, 2022, 12:16:48 pm »
Version 1.1.5.7
General
The game now has support for Steam Cloud; make sure to keep your save game folder (Documents\My Games\Underrail\Saves) reasonably sized so as not to have issues with synchronization
UI
Implemented on-screen keyboard (mainly for use with Steam Deck, but can be manually enabled in Interface options on other systems)
You can now slow down or speed up the game by holding CTRL and using the mouse scroll
You can now unbind action in options by choosing DELETE as the key when binding
Added scroll bar to dialog window when it exceeds the game display height
Bugs
Fixed the bug that was causing the slowdown on Proton (Linux)
The game's process should no longer hang after closing the game on Proton (Linux)
Fixed the occasional cartoony movement bug
Fixed not being able to report both Nicolas and Olivia at the same time in certain situations
Minor dialog fixes
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Styg
Administrator
Godman
Posts: 2416
Karma: +527/-31
Re: Patch Notes
«
Reply #68 on:
March 03, 2022, 02:51:27 pm »
Version 1.1.5.8
Bugs
Fixed the bug that prevented players from entering SPACE characters in map notes
Fixed the bug that prevented mouse-scroll speed change when zooming is not enabled
Fixed the bug that caused the game to crash when clicking on the save name field while making a save
Fixed the bug that caused the game to crash when grenades are dropped into water without having Expedition DLC installed
[Expedition]
Fixed Jon sometimes telling you to meet a person who's no longer there
[Expedition]
Fixed some visual glitches after a certain event in Katya's cave
Minor dialog fixes
«
Last Edit: March 03, 2022, 02:54:19 pm by Styg
»
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Styg
Administrator
Godman
Posts: 2416
Karma: +527/-31
Re: Patch Notes
«
Reply #69 on:
March 17, 2022, 10:50:22 pm »
Version 1.1.5.9
Bugs
Fixed a certain ladder leading out of a diminutive cavern not always working for some people (for some stranded players the ladder might lead to the beginning of the Upper Caves, as the entrance location might not always be known)
Fixed oligarch messengers appearing even if you've finished a certain hunting quest, as well as being able to start the quest again
Certain someone's quest rewards (those that are for sale) will now properly refresh after a duration
Minor dialog/zone fixes
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Styg
Administrator
Godman
Posts: 2416
Karma: +527/-31
Re: Patch Notes
«
Reply #70 on:
June 23, 2022, 11:34:12 am »
Version 1.1.5.10
Items
Added Waist Pack and Large Wait Pack (belts)
Added a new unique knife
Added a new pair of unique boots
Added new damage reducing drug
[Expedition]
Added Javelin, a non-unique early mid-game spear that's good for throwing
[Expedition]
Added a new unique sword
Tweaks
Added support for 2880 x 1800 resolution
[Expedition]
Oddity requirement for veteran levels will now be rounded down to an even number, because oddity XP bar doesn't support odd numbers; this will result in ever so slightly faster leveling
Bugs
Blast cloth will now work against explosive ammo's explosion
You can no longer set UI to large on 1152x864 resolution (it won't fit)
Fixed a rare dialog text wrapping bug
All grenade and mine case blueprints are not classified as "intermediate"
Dehumanizer properly classified as serrated knife instead of dagger
Fixed the bug with certain wicked device applying your current weapon on hit effects
Fixed a certain collar not being collected from dead Arena enemies at the end of a match
Fixed not being able to tell the Faceless near Foundry about a certain group of people if you took the Phreak route in Core City
Fixed Coretech PNT1 (damaged) device not getting removed fron NPC's inventory upon getting repaired
Fixed several mutated dogs found in random location from indefinitely respawning
Fixed Abo*****'s re**** logic to prevent him from getting stuck upon res****
[Expedition]
Fixed mutants in some dude's home not taking proper cold damage when the gas is released
[Expedition]
Future Orientation and Psychokinetic Elasticity feats now require you to have Psi Empathy feat first
[Expedition]
Fixed Small Crab loot table
[Expedition]
Fear immunity no longer blocks cerebral acidization
[Expedition]
Fixed being able to get a reward for finding naval mines from both Aegis and Grim Jetters
[Expedition]
Fixed not being able to bring Todd to Port Ceto in some circumstances
[Expedition]
Fixed some missing options when talking to Six about the shard
Minor dialog/zone fixes
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Styg
Administrator
Godman
Posts: 2416
Karma: +527/-31
Re: Patch Notes
«
Reply #71 on:
June 30, 2022, 11:00:59 am »
Version 1.1.5.11
Bugs
[Expedition]
Fixed a certain organic energy weapon on hit effects bug
Fixed the bug that caused the new unique knife to sometimes unintentionally bypass resistances
Telekinetic Grounding no longer works on targets that are immune to immobilization
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Styg
Administrator
Godman
Posts: 2416
Karma: +527/-31
Re: Patch Notes
«
Reply #72 on:
November 08, 2022, 12:10:47 pm »
Version 1.1.5.12
Items
You can now apply anticoagulant onto melee weapons that support poisons to get the same effect that's applied by siphoners
[Expedition]
Rust Maker spear is now level 18 instead of 15, and its acid damage has been increased from 5-10 to 14-25
[Expedition]
Rust Maker knife is now also level 18, its acid damage increased from 4-6 to 5-7
UI
Enhancement items will now show under "Tools" in the inventory
Tweaks
Tweaked Phreak's dialog trade rewards (quantities earned should now be less confusing)
Bugs
NPCs will now use antidote against most poisons
Moving away from the door when using a Spying Endoscope will now properly close the spying view
You will now be able to see all the skill synergies in the skill description panel instead of just the first one
Dirty Kick (and probably some other similar attacks) will no longer deteriorate durability of your regular weapon
Fixed the visual glitch with laser sight overlapping hammerer pistol frame
Fixed several doors in Phreak's facilities
Fixed Tanner not always giving the player the reward for helping Rail Crossing, depending on the dialog branch taken
Fixed Lenox sometimes not being willing to fight when the moment is right
Fixed Lt. Stratford incorrectly telling the player that they're being rewarded with an assault rifle when they're actually getting a submachine gun
Fixed not getting the option to tell the Rejects to leave if the player manually hacked every single cell door
Fixed Jumping Stilts appearing as an unknown headwear item
Fixed Myles incorrectly stating that he requires a 115q (instead of 120q) Impala frame to refurbish Tommy Gun
Fixed riot gear sometimes being generated with shields on npcs who wield weapons incompatible with it
[Expedition]
Fixed the jet ski towing to not constantly detach due to lagging of the towed vessel
[Expedition]
The Blinding Poison will now properly state its damage (7) when coating a weapon
[Expedition]
Fixed the Boarding Up feat to only be triggered when the attack lands instead of any time the attack is launched
[Expedition]
Fixed Jon sometimes telling you that a person wants to see you even when that person is no longer present
[Expedition]
Fixed player not always receiving proper bonus money when doing missions for the Grim Jetters
[Expedition]
Doctor Savage will now properly smoke the cigar player gave him
[Expedition]
Fixed Donnie constantly reminding the player about new merchandise after passing his mercantile check
Minor dialog/zone fixes
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Styg
Administrator
Godman
Posts: 2416
Karma: +527/-31
Re: Patch Notes
«
Reply #73 on:
November 02, 2023, 12:24:37 pm »
Version 1.2.0.0
Features
New seasonal events
Items
Increased the cost of Hexogen
Scopes, crossbow superstring, pneumatic reloader and laser sight are now stackable
Praetorian heavy armor acid resistance changed to 0% / 5 (down from 20% / 10). This was a mistake, regular metal armors have minimal fixed acid resistance
Praetorian heavy armor health bonused changed to 35 (up from 20)
Reduced the mechanics required for a number of different gun barrels (7.62, 8.6, .44, 12.7)
Increased durability of TT 3000 from 690 to 2220, and Balor's Hammer from 1770 to 3570
NPCs
Rathound King and What now have custom combat taunts
Doctor Merrick will now treat injured players
Gorsky is now immune to fear
[Expedition]
Becket will now sell spears and offer them as a reward; also, he will now always buy some medical items per restock (was random before)
Tweaks:
Reduced the spread angle for assault rifle/SMG bursts
Echoing Soliloquy persuasion buff will now work a lot more reliably on higher difficulties
Tchortlings will now despawn (go back to their wretched holes) if the player returns to Hollow Earth zones without being affected by the Eye of Tchort debuff
Protectorate Dreadnought's minigun now behaves like a proper minigun; also, the shoot rocket ability's AP cost has been reduced from 30 to 20, whereas cooldown has been increased from 2 to 3 turns
Bugs
Item macro stacking (1000 = 1k, 1000000 = 1m...) will now properly work with the new UI settings (was Classic-only)
Fatal Throw should no longer provide any benefit when throwing acid vials
Fixed the UI bug with certain vehicle slot background icons in some UI sizes
Updated HARP rocket explosion to use the same sprites as High Explosive grenades, instead of the old one
Commando will no longer trigger when destroying inanimate objects
Certain special acid attack will now count towards "Acid Trip" achievement
Fixed being able to tell Lt. Garren that a certain sneaky person is located somewhere despite the fact that he isn't
Fixed Leo sometimes not leaving his hiding place properly and thus not being accessible for the rest of the playthrough
Fixed Epione Lab cameras sometimes tracking the player despite them having been allowed access by the front guard
Fixed Gorsky staying in Tanner's office even after certain events that should prevent their conversation from happening have taken place
Fixed being able to pickpocket femurs from hunchback mutants
Fixed certain Mushroom Root parts being selectable from outside of the actual sprite
Fixed thrown oil barrels doing acid damage on direct impact
Fixed being able to daze machines while under the influence of Scrapperac
Fixed the game not acknowledging you had paid for the Wormhole access if you did so through a mercantile check
Fixed Tchortling Sower Tentacles sometimes dropping their bio attack weapon items for the players to pick up
Fixed SRO assault squad not returning to home base upon victory
If the player manages to survive the electric shock and subsequently kill the other runners in the Gauntlet's final area, they will no longer be able to enter other lanes and go out of bounds
Buying drapes for your house will now properly remove 300 charons from inventory (as stated in Jyles' dialog) instead of 350
Death of reclined characters lke the wounded sec-trooper will no longer be displayed as destruction in the text feed
[Expedition]
Fixed not being able to disembark at a destroyed wall section in Port Ceto during certain events
[Expedition]
Updated Elemental Bolts feat description to include energy bolts. The text remains the same for the base game, as it does not feature this kind of bolts
[Expedition]
Fixed the camp defense quest note not being marked as completed in certain situations
[Expedition]
Fixed not always getting extra xp for doing the final pirate mission solo (and some other minor dialog inconsistencies)
[Expedition]
Fixed Ladelman not selling vehicle repair kits
[Expedition]
Fixed quests related to joining the expedition not always being marked as failed when the ship returns to the Black Sea without the player
[Expedition]
Fixed a broken electronics check when attempting to fix an Abandoned Waterways Facility console
[Expedition]
Fixed not getting a bonus for revealing a certain threat to the expedition
[Expedition]
Fixed behavioural issues with Ladelman and Doc Savage when they join the camp defenses at the beach
[Expedition]
Fixed a broken option to call for reinforcements during kidnapping negotiations
[Expedition]
Fixed the respawning jet ski in Abandoned Waterway Facility
[Expedition]
Fixed The Rig guard dogs engaging players riding jets skis (will occasionally growl at them only)
[Expedition]
Fixed junk jets taken from members of a few factions still displaying red/protected cursor
[Expedition]
Room 3 at The Rig will no longer display red/protected cursor even if Murky gave you its key
[Expedition]
A certain persuasion option will no longer break Todd's dialog
minor dialog/zone fixes
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Styg
Administrator
Godman
Posts: 2416
Karma: +527/-31
Re: Patch Notes
«
Reply #74 on:
November 02, 2023, 01:55:15 pm »
Version 1.2.0.8
UI
Added 3840x1600 resolution to video options
Bugs
Fixed the psi innervation window bugging out when you have more than 9 psi slots
[Expedition]
Certain special sewer blockade can now be properly cleared (was broken by a previous patch)
[Heavy Duty]
Fixed the Shell Shock status effect duration
[Heavy Duty]
Fixed Gunslinger disappearing in a specific instance if left near the railcar outside the Compound
[Heavy Duty]
Fixed the Warthog refurbishment text incorrectly stating that a muzzle brake is required alongside other components
minor dialog/zone fixes
«
Last Edit: November 02, 2023, 01:58:11 pm by Styg
»
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