Author Topic: First Impressions  (Read 5824 times)

l3loodAngel

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First Impressions
« on: August 23, 2012, 06:16:09 pm »
The good:
Very high level of detail. Lot's of items, people, scripted events. Detailed system of lock picking, crafting, sneaking. Neat stuff as different lights, light switches and etc.

The stuff that needs improvement:

You can easily end up at the dead end in some quests, as for example with psy abilities quest to test some material on on rats. I got the quest after I killed all the rats. So I can't be taught some abilities.

I swept the tunnels searching for outposts for about an hour, because the game didn't say how many outposts are there to clean. I know it's really dumb to know how many outposts are left to clean, but an indication when they are cleaned would be great.

Visual or color difference for items. I have encountered 3-4 daggers with different damage, but they looked the same. It would be great to have a visual identification of item's relative power.

Perks are uninteresting. I was not waiting to get a single perk.

Text size should be bigger.

The game needs running badly.

The bad:
Arcanum's combat system. As a Dev you probably new the pros and cons of the system when you choose it, so there is no need to go into detail about it.