So thanks for all the replies guys, to answer you toast, I see myself going mainly for assault rifles, as I'm enjoying the damage and range they have, but would like something I can use after moving without penalty, hence the off hand SMG. And thanks for the reference on armours, I'm sure the info was there, but theres something about red text that just really throws me off.
Jamoid, you think I would be best off going into PER for my base stats? I was really unsure where to go after 6 STR for assaults, so that would be a good step. As far as accuracy goes, I've not had too much issue so far, with most shots being 60-80% at most times. I had intended on taking the suppressive fire and point shot feats, but my base damage was starting to drop off, and I thought expertise would've been better early. I think I screwed up by taking sure step early, but I wasn't sure what to expect, and It seemed like It could be something helpful. And would dropping points in throwing still be relevant now? My stats are so thin as it is, so having to blow a load on getting it to a solid level would further reduce my already limited skills.
Epeli, I think I covered most of what you said previously, but as far as acid resist goes, will that be a large concern? I have a few siphoner leathers I could make some gear with, I had planned on crafting-selling them, but If I need it I'll definitely hold them. As far as the wiki goes, I find a lot of info I wanted lead to dead pages, or mentioned something from alpha. I know it will be updated, but for now, I'll probably only use it for stat references and mechanics.
Keydim, I am on hard, but I've only died to higher level area's so far, like when I stumbled on level 10 psychic enemies at level 5-6. Snooping I wasn't sure how high the cap would be, and I really dislike missing loot, so figured a 10 for detecting area's would be helpful. Definitely agree on sure step, but like I mentioned earlier, I wasn't sure what to expect. And for pack rathound, I carry a lot of loot, and I dislike leaving items, which so far, I've had no problem with. Only one time did I go encumbered, and I just had to head back to my room to dump it. I agree with explosives in hindsight, but as I enjoy crafting, figured It may have other uses like ammo types, (i went into the game blind) but definitely made a mistake there. I may leave it, or try to buff traps, as I've found them very handy even with low skill.
So the general consensus is that I should go for heavier armour, and focus on aggressive perks to help my damage. The only real thing I have a major issue with is stun, I saw the perk for removing that, but are there other ways to nullify this, or should I just stick to the perk? Thanks for the help guys, and any more advice you have would be super handy!