For starters, your stats are too balanced. Generally, you should dump stats that you don't really need to 3 and raise other stats - essentially, minmaxing. If you wanna use guns and psi together, then focus on Guns and some psi schools - personally, I would recommend Metathermics and Psychokinesis before Thought Control (I find these two schools stronger than Thought Control personally, but especially if you use psi as a secondary method of combat. Maybe focus on Guns and Metathermics - the latter has Pyrokinesis, which essentially functions as grenades, so you don't need to raise Throwing.
You shouldn't take Mercantile because money is not that hard to get. As a newbie, you don't need Persuasion that much either, but it can be helpful, so if you want to use it and have enough skills left over, feel free to pump it a little.
For stats, I'd dump Strength and Dexterity to 3 as a start. I'm not exactly sure what the best distribution of the other stats would be, but you'll want to max Perception, and balance the rest between Con, Will and Agi, with Intelligence at maybe 6 or 7 depending on what feats you want to take, but else as low as you can get away with. Low strength means light firearms are your best option, probably submachine guns or something.
As for the rest of the skills, well, I'm not sure you even need traps, Psi skills can make you very versatile and you don't want to spread yourself thin. With high Perception and the synergy from Lockpicking, you will be able to spot most traps (personal experience), even if you invest zero points in the skill, so that's fine. Focus on Mechanics and Tailoring from the crafting skills first, then probably Electronics - Chemistry and Biology will likely be secondary for you and you won't put many points into them, perhaps 10-20 as needed.