Author Topic: Assorted suggestions from a new and happy player:  (Read 2863 times)

mattu

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Assorted suggestions from a new and happy player:
« on: January 05, 2016, 11:15:23 pm »
To begin, wow, this game is amazing. I have enjoyed UnderRail more than any other game since Fallout New Vegas. Thanks so much for making it.

That said, I see you have a place for suggestions, and I do have some, sorted with most important at the top.

Default walking speed should be faster. There's a LOT of walking in UnderRail. If upping the default walk speed means movement enhancers have to be adjusted, go ahead and adjust them, whatever is needed to let you get around at a faster rate out of the box.

Inventory managment could be improved. There's a LOT of inventory management in UnderRail. If the Split command automatically let you type in a number and hit Enter to split to a quantity, that would be very good. Also, could we get a sort by different traits, like stack weight, value, type, and current shopkeeper purchasability? Instead of just "Sort", have "Sort: W V T S". Especially in the early game I really wanted to be able to sort by weight.

Having a toggle that allowed you to hide weightless quest items and get them out of your inv screen would be nice. I'm (guessing) half way through and I have quite a collection of these now. Maybe simplest way to implement this would be to add a new inventory filter "Everything Except Plot Items" and make it the default.

I like the way fast travel is handled in UnderRail. But there should be more of it! Maybe in Core City there are jitneys at the docks and the metro station who will take you to your house or the Arena or [...] for a small fee. Maybe Foundry has an ore cart trolley system that connects different bits of the town.

I think the crafting interface could be improved. I'm not sure what the best route to this is, admittedly. Maybe a sort feature that lets you sort recipes by Alphabetical, Most Recently Used, Carrying Complete Ingredients For (then alpha)?

The quickbar with shift and ctrl for alternate panels works pretty well. I don't really mind it. But I would have found it more intuitive if there was one key that rotated through the different panels. This would allow for more than 3 panels easily, if that was wanted (3 seems enough to me, but maybe it won't be for UnderRail 2).

I agree with the other suggestion that Auto trading within SGS should use up SGS credits first.

Default font could be bigger. Does UnderRail phone home with player behavior stats? How many people took the trouble to adjust the font size. I bet a lot. Probably an artifact of 7 years of dev time starting on smaller monitors...

Again, thanks for the great game. Have bought copies for friends and family and probably will buy more. I hope Stygian Software gets the recognition and $$$$$$$ that it deserves and this is only the beginning.




Toast

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Re: Assorted suggestions from a new and happy player:
« Reply #1 on: January 06, 2016, 02:26:34 am »
I basically agree with all of these suggestions. Would be very welcome quality-of-life changes. Extra quick travel to your house would be especially welcome, though I doubt it will be implemented at this point.

gerahmurov

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Re: Assorted suggestions from a new and happy player:
« Reply #2 on: January 06, 2016, 03:28:04 am »
Agree on the list.

>Default walking speed should be faster. There's a LOT of walking in UnderRail. If upping the default walk speed means movement enhancers have to be adjusted, go ahead and adjust them, whatever is needed to let you get around at a faster rate out of the box.

This can be done like in Diablo. In save places there is a bonus to walking speed. But it is not a high priority feature.

>The quickbar with shift and ctrl for alternate panels works pretty well. I don't really mind it. But I would have found it more intuitive if there was one key that rotated through the different panels. This would allow for more than 3 panels easily, if that was wanted (3 seems enough to me, but maybe it won't be for UnderRail 2).

I personally prefer the second row on screen. There is pretty enough place.

player1

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Re: Assorted suggestions from a new and happy player:
« Reply #3 on: January 06, 2016, 06:44:59 am »
One suggestion in the spirit of the thread.

Dragging things to the containers is tedious, because container inventory UI is on the other side of the screen compared to the player inventory. The bigger the resolution, the bigger the distance.

Either have mechanism of doing single click move to the container, or make container inventory UI adjacent to the player inventory to reduce amount of dragging.
« Last Edit: January 06, 2016, 06:46:52 am by player1 »

player1

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Re: Assorted suggestions from a new and happy player:
« Reply #4 on: January 06, 2016, 07:31:27 am »
^Nice. Now only if it was mentioned somewhere in the game clearly.

omphaloskepsis

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Re: Assorted suggestions from a new and happy player:
« Reply #5 on: January 07, 2016, 12:45:48 am »
Default walking speed should be faster. There's a LOT of walking in UnderRail.

Inventory managment could be improved. There's a LOT of inventory management in UnderRail. If the Split command automatically let you type in a number and hit Enter to split to a quantity, that would be very good. Also, could we get a sort by different traits, like stack weight, value, type, and current shopkeeper purchasability? Instead of just "Sort", have "Sort: W V T S". Especially in the early game I really wanted to be able to sort by weight.

Having a toggle that allowed you to hide weightless quest items and get them out of your inv screen would be nice. I'm (guessing) half way through and I have quite a collection of these now. Maybe simplest way to implement this would be to add a new inventory filter "Everything Except Plot Items" and make it the default.

I agree with the other suggestion that Auto trading within SGS should use up SGS credits first.
Nice suggestions.

Big yes to walking speed increase.  I'm pretty sure this has been mentioned a bunch of times, so maybe Styg doesn't like the idea?

For inventory, I'd like to see either a few tabs, or some toggle show/hide buttons.  Such as: hide keys, for example.  Bags or similar could work, too, if you could put stuff in bags and show only the contents of each bag separately.   Inventory management is more difficult than it needs to be.

And yes again to SGS credits by default.  It's a situation where you have to fight the inventory, rather than having it work for you.