Author Topic: Line of sight issues really need to be addressed  (Read 2238 times)

Blaine

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Line of sight issues really need to be addressed
« on: January 22, 2016, 12:45:49 pm »
These line of sight issues have been around since alpha. I remember encountering them a lot while playing my sledgehammer build over a year ago.

Example: Gangster throws a net, then runs a few squares away. I'm entangled and can't move. I can't shoot her (or aim a grenade properly, etc.) without moving half a grid square, yet she can still shoot me. The entanglement wears off, and then she throws another net. I'm entangled again, and there's nothing I can do but wait for her to run out of nets or die and reload.
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ShadowRun

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Re: Line of sight issues really need to be addressed
« Reply #1 on: January 23, 2016, 01:16:13 pm »
These line of sight issues have been around since alpha.
IIRC, Blain cited line of sight issues as early as 1987.

TΛPETRVE

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Re: Line of sight issues really need to be addressed
« Reply #2 on: January 23, 2016, 02:38:07 pm »
There's generally an issue with half-tile steps.
But the problem is, indeed, it zlots at Vlurxtrznbnaxl.

Tygrende

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Re: Line of sight issues really need to be addressed
« Reply #3 on: January 23, 2016, 03:55:00 pm »
There is also an issue with sight radius being shorter than range on assault/sniper rifles, but it's not the case for enemies.

I had multiple situations where enemies were shooting at me even when I couldn't see them. Not fair if you ask me.

eLPuSHeR

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Re: Line of sight issues really need to be addressed
« Reply #4 on: January 23, 2016, 04:54:17 pm »
Agreed. That also happened to me a lot even with high perception.

And what bugs me even more is that it seems enemies crossbows have infinite range. It seems even better than sniper rifles.