Quote from: player1 on February 01, 2016, 06:59:00 pmAlso, looted containers that appear unlooted after area transition, are they in any way related to this issue?This is how you can identify such bugged containers.
Also, looted containers that appear unlooted after area transition, are they in any way related to this issue?
Quote from: epeli on February 01, 2016, 09:40:15 pmQuote from: player1 on February 01, 2016, 06:59:00 pmAlso, looted containers that appear unlooted after area transition, are they in any way related to this issue?This is how you can identify such bugged containers. So that means as long as re-entering a map shows a looted container as empty in its Tab-tip, that container is (certain to be and to continue to be) safe to dump your stuff into (just like the "Stash" in Diablo). Is that correct? If so, good to know.
NPCs that will take your abandoned/carelessly stored stuff.
P.S. if I Lock the room which my stuff is stashed in, is it still "careless"? :p
Quote from: ShadowRun on February 02, 2016, 10:28:50 amQuote from: epeli on February 01, 2016, 09:40:15 pmQuote from: player1 on February 01, 2016, 06:59:00 pmAlso, looted containers that appear unlooted after area transition, are they in any way related to this issue?This is how you can identify such bugged containers. So that means as long as re-entering a map shows a looted container as empty in its Tab-tip, that container is (certain to be and to continue to be) safe to dump your stuff into (just like the "Stash" in Diablo). Is that correct? If so, good to know.Yes, but I retain the right to implement NPCs that will take your abandoned/carelessly stored stuff.
Quote from: ShadowRun on February 03, 2016, 10:29:40 amP.S. if I Lock the room which my stuff is stashed in, is it still "careless"? :pYeah, and how about trapped stashes? I used to plant some mines and bear traps around the container (for immersion).
Distance would not matter if you could, for example, hire some help to act as "mules".
In Torchlight, the player has a pet. Most of the time this is a combat buff / offensive weapon, but the player can forgo that for a time by loading up the pet with all the junk items accumulated in the dungeon and send it off to the shops to sell everything. After a time (proportional to how many maps away from the settlement you are) it returns with the cash.Now, if you were able to use Hacking to reprogram a robot encountered to fill such a minion slot (my preference would be the remote-control bot from the battery recycling plant), you could right-click its inventory icon to deploy it to the ground; pack its bay with a "to stash" basket and a "to sell" basket; then it can trolley off and do your shopping for you while you remain out in the field (or in your character house, while you make dinner IRL, etc.). This would need balance limitations: you couldn't accumulate more than one bot; it wouldn't do anything in combat if you did deploy it during combat; etc.That would give you delayed access to cargo hauling, because the map where the bot is would become accessible once you've cleared the tunnels, but not so delayed as to be end-game exclusive. It's also an area that two of the SGS NPCs already explicitly tell the player to go to (fetching battery plans; helping Camp Hathor) so it rewards players who check in with the NPCs to follow the progression of story, rather than just running off in a random cave the moment they can.