If you implement any suggestion I ever make, please let it be this one - stop the game from automatically exiting combat mode a couple of turns after you incapacitate all foes! The player should decide whether or not to do this as long as there are still enemies on the screen. It's jarring, you don't realise what happened, you quickly have to click on one of the enemies to get back into combat mode before all of the incapacitation effects wear off and you're forced to make another initiative check. Please do this.