Sure! well, the idea of the build is very simple. You'll always attack first (high initiative and stealth) and in only one turn, you eliminate approximately three enemies (punching them, nothing else). At the end of the turn you will have a lot of MP to move where you want (hide from enemies or approach them). In almost every battle, you will not need more than two or at most three turns to win, and all this without adrenaline, so You can use all the adrenaline you want, always end the battle before you enter in fatigue.
As you eliminate all before they can act, you do not need any kind of crow control. So I do not use Thought Control (also need more will to be effective). I use Metathermics because the skills are fun (mathematermic aura + molotov, hell yea!), But you could use evasion for more endurance. Despite having 10 constitution, life is only 350, but with thick skull and a nice shield emitter, 350 are more than enough, do not worry.
SPOILER_______>And a tip for DC, do not use stealth at all in Hollow Earth, first go for the Echoing Soliloquy feat, then just walk and use hideouts, Hollow Earth it is the most deserted DC area. With this build you can even defeat
Tchort in 5 or 6 turns without the mutagen puzzle, just punching in his "face"
BASE ABILITIES
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Strength: 3
Dexterity: 13 (14 with food)
Agility: 7
Constitution: 10
Perception: 3
Will: 5
Intelligence: 5
SKILLS
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OFFENSIVE
Guns: 0
Throwing: 0
Crossbows: 0
Melee: 135(238)
DEFENSIVE
Dodge: 40 (50)
Evasion: 0 (4)
SUBTERFUGE
Stealth: 135 (169)
Hacking: 83 (100)
Lockpicking: 48 (94)
Pickpocketing: 0
Traps: 0 (21)
TECHNOLOGY
Mechanics: 107(116)
Electronics: 107(116)
Chemistry: 0 (4)
Biology: 47 (50)
Tailoring: 108(117)
PSI
Thought Control: 0 (26) (neural overclocking is necessary to learn)
Metathermics: 135(146) (these points are not really necessary, evasion for more endurance)
Psychokinesis: 135(146)
SOCIAL
Persuasion: 0
Intimidation: 0
Mercantile: 0
FEATS
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Conditioning
Expertise
Nimble
Opportunist
Psi Empathy
Recklessness
Lightning Punches
Vile Weaponry
Thick Skull
Cheap Shots
Expose Weakness
Fancy Footwork
Taste for Blood
Combo
Critical Power
Echoing Soliloquy
EQUIP (recommended)
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Head: depends on the situation
Armor: Infused Ancient Rathound overcoat (Chemical Assault Unit Armor in DC!!!)
Weapon: The claw (the ripper it's good too)
Foot: Infused Siphoner Leather Tabi Boots