Hello and thanks for the gorgeous game (discovered on the Codex and preordered a whiiiile back).
I cloud manually my saves and I'm having a little trouble with quicksave and autosave.
When I press F5, procmon tells me that you rename "quicksave" to "quicksave (previous)" and then create a new quick save folder.
Except it often fails because my clouding tool is locking the folder to synchronize it (because a) I'm a save scummer b) my upload is low).
It's even worse with the autosave because when it fails, the game quits !
I suggest a few tiny changes to help player with this scenarios.
* When doing any save, set a max retry count and loop trying to save while it fails, sleeping maybe 1sec between tries. If it fails 10 times, for instance, you can consider it a real fail
* Use more previous slots (4? 8?), and destroy/rename to the least recently used one (it allows the player to have more backups and leaves more time to the clouding tool to do its job)
* Failing the autosave should report but not prevent going to the next map
These are not perfect solutions but they would help very much with my setup (and probably with other people's
)
Hope you'll have the time and energy to consider this
Cheers and thanks for the good work,
Tramboi