Taggart, there's a ton of different weapons, heavy armors, explosives, crafting skills and PSI abilities in the game, so the game is more about fighting and exploring. But the thing is that it's not fun to fight low level monsters after some time. We have many high level equipment, but it's not interesting to use it against low level weaklings. Yes, you can use sneak, but with this strategy game will be even more boring, than it is if you ask me, I want to use full potential of my character and have interesting encounters and situations during all the game process, not the first 1-10 levels. And I think It's not so hard to give current monsters (there is no need to change model) more HP and abilities depending on how far to the north they live, I hope sometime Styg will do it.
player1, yep, regional level scaling for low level mobs would be cool, also it would be cool to bring some more ancient Rathounds, Burrower warriors and Cuttlesnails from DC to upper Underrail and make them in Deep Caverns even more powerful. It could be tough for casual players, so maybe there is no need to change current low difficulty, but normal and high needs an upgrade for sure.
Styg and his team made great game with ton of cool stuff, but game in it's current condition is too easy for skilled player and it's more fun to create and test different builds on first 1-10 levels and start from begining again and again due to non linear difficulty level.