Author Topic: "dead spot" in leveling evade/dodge  (Read 3281 times)

Hal900x

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"dead spot" in leveling evade/dodge
« on: April 20, 2016, 08:15:04 pm »
I just dabble in Evasion and Dodge, dumping some points here and there. I just leveled, and both skills were in the high 80's. I noticed something strange: when the unmodified skill gets to 90, you can pump points into them but the modified score doesn't change till nearly 100. From 90 to 97, the modified score does not change. Why is that?

LightningMonk

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Re: "dead spot" in leveling evade/dodge
« Reply #1 on: April 21, 2016, 04:27:19 am »
I actually noticed that on one of my builds too. the modified score never budged above 130 before until I pumped a more points that I expected. I'll need to check to see if I could reproduce it.

hilf

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Re: "dead spot" in leveling evade/dodge
« Reply #2 on: April 21, 2016, 05:00:47 am »
Probably
Quote
Skill synergies
 Some skills also benefit from others through skill synergy, increasing their effective skill level by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum for your current level.

Hal900x

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Re: "dead spot" in leveling evade/dodge
« Reply #3 on: April 21, 2016, 11:41:01 pm »
Sometimes Styg's crazy game mechanics aren't the most intuitive thing.

I'm afraid this is the only bit I was able to comprehend. I kept both dodge and evasion about equal, so wouldn't the synergies nullify each other? Oh well, refer to my first sentence =P

I mean, both skills are far, far below the max for my level. Weird.

LightningMonk

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Re: "dead spot" in leveling evade/dodge
« Reply #4 on: April 21, 2016, 11:45:52 pm »
I wonder what obscure mechanics from this game I'll learn about next.

Hal900x

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Re: "dead spot" in leveling evade/dodge
« Reply #5 on: April 22, 2016, 07:43:27 am »
I was leveling from 22 to 23. Agility 7 Dodge 82(110) Evasion 87(117) before leveling. When modified score hits 120 the flat spot occurs, so putting 8 points into Dodge or 3 into Evasion, respectively. After that it takes nearly 10 points into either one to get the modified value to increment.