Thanks for posting this Fenix. Here's some of my thought and reasoning on the subject(s):
- Investing skills in ranged weapons also increases damage, not just chance to hit.
I know, I mean it doesn't display clearly on weapons damage numbers.
- Problem with grenades is that throwing them precisely where you want is too easy, expect that to change in the future.
That's what we need, thanks.
- In the next update the experience calculation on kills will change to take into effect your total XP instead of your current level, so staving off leveling while progressing with gear won't be effective anymore.
Thank you! Otherwise, I would have continued such gameplay, but this is definitely pain in the ... in full game.
- Why do you find Will to be useless when you said that psi abilities scale quite clearly with skill (and will influences all of them)?
I mean, I have done main quest with 1st-level char, so I didn't use psi at all. Only grenades, crossbow, and pistols. The only quest that I have not done is quest about a mysterious disc.
There is a door, that requires hacking.
- Chance to hit with zero skill has been brought up before elsewhere and I did test it myself. The thing is its directly related to the targets evasion and not all targets have the same amount of it. Try hitting dogs for example and let me know what the chance you had there. In any case, this is still subject to be tweaked in the future of course.
Yes, the dogs is difficult to hit, but still ~45, I don't remember. I try right now.
So, crossbow - 72%, pistol 88%, with Night Vision goggles. Without LS or optical sight.
Normal dog, not the mutated one.
I want to thank you for the work that you do.
Since I found out about Blades of Avernum, I dreamed about playing in such a setting, only with a more scientific and technological world.