Author Topic: New feat: Tactician  (Read 3207 times)

Wildan

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New feat: Tactician
« on: August 03, 2016, 11:53:40 am »
Grants an ability which when activated automatically carries over up to 10 unused AP to the next turn.

For example: You have a 12 AP assault rifle in your first slot, fire a burst for 36 AP, keep those 14 AP for the next turn of which 10 will carry over granting you a total of 60 AP in the next round, allowing you to fire twice with your second slot 30 AP sniper.

Or:
You fire twice with a 24 AP sniper for 48 AP total, carry 2 AP over to the next round - having 52 AP total. You can now take Blitz/adrenaline shot to raise your AP to 72 and fire the sniper 3 times for 24 AP each.

Reqirements could be: Level 10, Intelligence 8 with a cooldown of 5 rounds. High INT as a requrement is interesting because so far it's rather underused when it comes to feat requirements and it fits well for a clever "tactician" who likes to plan one steap ahead.
« Last Edit: August 10, 2016, 03:01:52 am by Wildan »

blamzooie

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Re: New feat: Tactician
« Reply #1 on: August 09, 2016, 06:54:59 am »
This would be amazing and would finally give a meaning to high INT builds.

TΛPETRVE

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Re: New feat: Tactician
« Reply #2 on: August 09, 2016, 11:12:58 am »
Likey.
But the problem is, indeed, it zlots at Vlurxtrznbnaxl.

SuNo

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Re: New feat: Tactician
« Reply #3 on: August 10, 2016, 03:30:17 pm »
Does it balance well? I mean, will it bias the game (easier if you take this perk)?

I must say that I would have very much appreciated it...

SuNo

Tygrende

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Re: New feat: Tactician
« Reply #4 on: November 04, 2016, 06:39:07 pm »
I think it would be a great veteran feat for the expansion.

It's powerful, it's an interesting mechanic that adds another layer of planning, it's useful for pretty much any build.

hilf

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Re: New feat: Tactician
« Reply #5 on: November 05, 2016, 06:44:44 am »
Does it balance well? I mean, will it bias the game (easier if you take this perk)?

I must say that I would have very much appreciated it...

SuNo
Any feat makes the game easier if you pick it and this one is no different. So, yeah, i think it balances well.

I'd also make it transfer additional AP due to high AGI or INT.

But i'd lower INT requirement as it doesn't make much sense to put it higher than for Neurology feat.