I have to report a bug: my game crashes every time I try to enter a certain zone.
According to the wiki the zone is the
lurker base.
Here is my error log:
Game Version: 1.0.1.10
Error: System.Exception: Failed to load locale 'LUP-A8 - Lower Underrail'. ---> System.Reflection.TargetInvocationException: Eccezione generata dalla destinazione di una chiamata. ---> System.InvalidCastException: L'oggetto deve implementare IConvertible.
in System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
in System.Runtime.Serialization.FormatterConverter.Convert(Object value, Type type)
in System.Runtime.Serialization.SerializationInfo.GetValue(String name, Type type)
in aox..ctor(SerializationInfo A_0, StreamingContext A_1)
in a8y..ctor(SerializationInfo A_0, StreamingContext A_1)
--- Fine della traccia dello stack dell'eccezione interna ---
in System.RuntimeMethodHandle.SerializationInvoke(IRuntimeMethodInfo method, Object target, SerializationInfo info, StreamingContext& context)
in System.Runtime.Serialization.ObjectManager.CompleteISerializableObject(Object obj, SerializationInfo info, StreamingContext context)
in System.Runtime.Serialization.ObjectManager.FixupSpecialObject(ObjectHolder holder)
in System.Runtime.Serialization.ObjectManager.DoFixups()
in System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
in System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
in ak.DeserializeFromBinaryInternal[T](Stream stream, SerializationBinder binder, Int64 dataModelVersion)
in ak.DeserializeFromBinaryCompressed[T](Stream stream, SerializationBinder binder, Boolean tryToRetrieveDataModelVersion)
in bhy.GetItemCompressed[T](String name, Boolean throwOnMissing)
in a13.y4(fv A_0, Boolean A_1)
--- Fine della traccia dello stack dell'eccezione interna ---
in cj2.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
in a13.y4(fv A_0, Boolean A_1)
in bhm.adi(Boolean A_0, Boolean A_1)
in a4p.x3(amb A_0)
in aa7.e(amb A_0)
in beb.a(amb A_0)
in beb.b(amb A_0)
in beb.c0(amb A_0)
in aa7.g(amb A_0)
I also include
a copy of my savegame if needed (just take the east exit near the character to make the game crash).
Thanks in advance for any info.