Author Topic: Dexterity in punch psi build  (Read 1918 times)

jrcbandit

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Dexterity in punch psi build
« on: October 03, 2016, 10:20:48 pm »
So I am playing a Psi Puncher and I am using leather fists primary (The Claw) and a metal fist offhand.  I read that raising your dex really high can lower the AP to 4-6 level, but I am not seeing that.  The Claw can't seemed to be lowered past 7 AP and metal offhand fist weapon is at 10.  This is with either 12 Dex innate or 13 Dex with food.  The only way it goes lower is to completely remove any fist weapon and use your hand. 

Did this get changed in a later patch or have fist weapons always been stuck at 7 / 10 action points unless you go barehanded?  I could have sworn that I read that getting to 15-16 dex can result in a metal fist using only 5-6 AP or so.

LightningMonk

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Re: Dexterity in punch psi build
« Reply #1 on: October 04, 2016, 12:07:51 am »
I can't quite remember what the exact change was, but reduction of AP for all light weapons for characters with high dexterity was nerfed in a recent patch. You can see what the current values are on the wiki table here: http://www.underrail.com/wiki/index.php?title=Dexterity
Whatever info you're working off of is outdated. Based on what you posted, It doesn't seem like you're using Tabi Boots. They Knock off 1 AP as well.

jrcbandit

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Re: Dexterity in punch psi build
« Reply #2 on: October 04, 2016, 12:59:27 am »
Ah thanks, that would explain it.  Yeah, I haven't used Tabi Boots.  Is there a specific variant that is the best one to aim for?  I am using a boot right now that I got at like level 1 since it raises my agility by 1 and haven't find anything remotely superior other than some Tabi boots variants.  I am trying the Ninja version, I hope the 3% increased critical hit chance penalty isn't too noticeable. 
« Last Edit: October 04, 2016, 01:33:23 am by jrcbandit »

LightningMonk

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Re: Dexterity in punch psi build
« Reply #3 on: October 04, 2016, 01:45:44 am »
Checking the list on the wiki would be much better...
http://www.underrail.com/wiki/index.php?title=Tabi_Boots

It depends on want kind of buffs you want. Tabis do not increase armor penalty. Defense stats are inferior to boots in terms resistances and a lack of threshold. You also get a slight increase in your chance to get critically hit. To compensate they all give you an increase in dodge, evasion, movement points and the previously mentioned 1 point reduction for melee weapons. If you want to get the most of out of Tabi Boots you might have to craft them yourself because most variants won't even be available to you.

« Last Edit: October 04, 2016, 01:47:38 am by LightningMonk »