Author Topic: Why is inability to unload chemical pistols an intentional game mechanic?  (Read 2009 times)

Lucifuga

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Playing on 1.0.1.4

Dev Log #31
states this is intentional but the reason behind doing so was never explained.
Seeing as how disassembling any loaded weapon via crafting yields no return of ammunition there is no means to retrieve the vials.

My question is why is this so?

Is it for game balance?
I can’t fathom why if this were the case unless one seeks to deny players of vials from looted weapons.


Is it based on the engineering of the blob pistols? If so this is unexplained in the world of UnderRail to my knowledge and needs to be addressed in-game instead of Dev logs.

Or is the reason simply being that grass grows, birds fly, sun shines and chemical pistols can't be unloaded?

Thanks for game existence and share with world
« Last Edit: October 07, 2016, 01:13:14 am by Lucifuga »

Wildan

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It does make sense to me. Chemical pistols don't seem to be designed to chamber their ammo casing (unlike firearms) but instead funnel the fluid into the collector for storage and accurate dispersion. Extracting the chemicals back into an empty vial would probably be too inconvenient and unsafe.

TΛPETRVE

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Same reason why you don't "unload" a half-empty fire extinguisher, I reckon ;) .
But the problem is, indeed, it zlots at Vlurxtrznbnaxl.