Author Topic: Dev Log #47: Announcing Underrail: Expedition  (Read 34264 times)

Styg

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Dev Log #47: Announcing Underrail: Expedition
« on: October 11, 2016, 01:13:36 pm »
Hey guys,

It's been almost eight months since the last formal dev log. That doesn't mean we haven't been busy working on new stuff, however, and now at long last we can announce the first Underrail expansion - "Expedition".



In Expedition you'll be able to take a break from the usual metro-crawling to take a boat to the infamous Black Sea, a massive underground body of water.

There, among the old and mysterious ruins of an age long past, you'll face the vicious fauna, hostile natives, cunning pirates, and something far more sinister than all of those.

Your voyage through vastness of the Black Sea will shed new light on the history of the world of Underrail and the forces that shaped it.

Expedition will feature the following:
  • A brand new story line that becomes available during the mid-game
  • Over a 100 new areas to explore of various types - shores and islands of the Black Sea, mysterious underground facilities, pirate strongholds, and more
  • New human factions, as well as wild creatures to combat
  • New items and crafting recipes
  • New skills and feats
  • Leveling past level 25 with a special pool of feats to choose from

Over time we'll be revealing more details through the dev log, so expect those to once again flow regularly as they did before the game's release.

We expect to release the expansion during the first half of 2017 as a paid DLC.
« Last Edit: October 11, 2016, 01:17:50 pm by Styg »

Styg

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #1 on: October 11, 2016, 01:44:27 pm »
Yay, finally we get to see what blackwater is all about! No continuation of the main storyline yet, it seems. Just how many expansions have you planned already!? ;)

Also, what are your plans for Underrail updates? Will there be new patches to the base game once Expedition is released, or will future updates be through the expansion?

As many DLCs as we feel like, as long as it's profitable.

We will continue to release updates for the base game as well. In the next update, you'll find that, in addition to fixing bugs, we've done some improvements as well. But more on that in some future dev log. ;)

Arclight

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #2 on: October 11, 2016, 01:55:48 pm »
Bravo! Cannot wait!

So, we have to wait for North Underrail?

Researcher

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #3 on: October 11, 2016, 01:57:14 pm »
Finally it comes, and what about Russian translation it will be available soon? So we have to wait till next year, maybe there will be test version avaible?

LightningMonk

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #4 on: October 11, 2016, 02:12:58 pm »
Happy to see the announcement finally drop. I was holding on to a sliver of hope that the expansion would come sooner, but the wait is now easier after having an idea of what's coming.

The_Vagrant

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #5 on: October 11, 2016, 03:08:06 pm »
That's an amazing piece of news, thanks, Styg!

I see a lot of spiders on the artwork and screenshots. Please, please, please don't let us see too many of them. I know it may sound dumb and entitled, but hey, it's a real condition. I already had a lot of trouble finishing the main game because of that, I don't want it to taint my experience with the expansion too :(

Keep up the good work!

Altos

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #6 on: October 11, 2016, 03:27:56 pm »
Words cannot express how beyond ridiculously excited I am about this expansion. I don't care about the price; an Underrail expansion is worth more than gold to me! :D
Everything looks stellar so far. Bravo, good sirs! Do continue! :)

FlorianGh

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #7 on: October 11, 2016, 04:21:05 pm »
Thank tou Styg! Black Sea huh? I am also from the Black Sea. Great to hear development of the most beloved CRPG is still going strong.

Tygrende

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #8 on: October 11, 2016, 05:52:52 pm »
Those new environments and models look great.

blakjak

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #9 on: October 11, 2016, 06:10:14 pm »
The new environments look awesome, I'm stoked to delve back into Underrail when this gets released!

I hope we get our own boat to cruise the waterways.  :D
« Last Edit: October 11, 2016, 06:34:39 pm by blakjak »

mattu

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #10 on: October 11, 2016, 06:16:04 pm »
Hurray! Looks great. Will be happy to preorder if you guys go there, or D1P otherwise.

TΛPETRVE

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #11 on: October 11, 2016, 06:21:37 pm »
Going from System Shock to BioShock, eh ;D ?

Hope the cosmic horror elements will also get even stronger.
But the problem is, indeed, it zlots at Vlurxtrznbnaxl.

mercy

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #12 on: October 11, 2016, 08:29:02 pm »
Those new environments and models look great.

Nice work new 3D artist! :)  Congratulations on the expansion! Let's see you all then and after the DLC patches. ;)

Dizzy

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #13 on: October 11, 2016, 11:26:51 pm »
Amazing! Thanks for your continued hard work on this amazing game!

Glad to hear about the possibility of future expansions as well. Northern Under-rail please. ;)

Yonaiker

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #14 on: October 12, 2016, 02:18:51 am »
Apex!, I wish to see a new kind of psionic skill, I hope there will be more expansions in the future.