I'm currently trying to play through the game a few more times to explore quests I haven't done before as well as various build types, but there are a few things that, while I'd love to try out in principle, I'm fairly sure I'll never want to do given just how much work it'd entail (essentially I'd have to devote a whole playthrough just to a few more lines of conversation). I'm curious, however, if anyone else has tried them out perhaps, and can share the experience. Basically, here is what I'm trying to get answers to... I kind of know what happens if you win "normally" (Tchort dies, you give the cube to the Faceless commander, you go back up and Six has a conversation with you about his future plans, then you can end the game whenever), but what I want to know is, how will things differ if:
- I kill Six when I meet him first? (In particular, will Tanner still disappear?)
- I kill Hadrian Tanner before going down into DC? (Will Six make note of this?)
- I kill both Six and the South Gate Station? (As far as I know, Six offers the possibility to go to North Underrail, and the SGS offers you the possibility to become their councillor. Is it possible to formally win the game if you complete Deep Caverns after having killed both Six and the SGS?)