Styga it's non sens to cap level in rpg game are you derailed ?
I can't think of many cRPGs without level caps, be it a hard cap or diminishing returns/progressively more xp required to level up.
Give as choice in start game to level cap or uncup, i get level cap before i go do deep caverns and whem i get cup game has become unplesat.
Level cap is vital to the balance of the game, being able to improve your skills and take new feats indefinitely would be overpowered, especially considering almost all creatures respawn with classic xp.
Getting all oddites and doing all quests in the the game with oddity xp leaves you with +/- 100 xp above the level cap. This is acceptable, it rewards heavy exploration with faster leveling but stil allows reaching the cap if you odn't explore that much.
If you are reaching cap before Deep Caverns it means you explore a lot in oddity or grind in classic. Either way you are rewarded with faster leveling. Not all people explore/grind that much.
You can get around the level cap with cheat engine, too.
I don't remember level cap in izometric fallout, or try to imagine level cap in game like heroes3.
There is a hard level cap in Fallout 1, it's 21. Very hard to reach without grinding.
Fallout 2, Tactics and BoS have a cap of 99, but it's virtually impossible to reach that.
Heroes 3 has a level cap of 75, also impossible outside of custom maps.
Really i can't understand you stubbornness? We all lose on this
I think you don't understand just how much the balance of the game relies on the cap.