Author Topic: Dev Log #50: Experimental Branch with Version 1.0.2.2  (Read 18611 times)

Megaost

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Re: Dev Log #50: Experimental Branch with Version 1.0.2.2
« Reply #15 on: January 16, 2017, 11:29:58 am »
Not sure if this is a bug or just a really weird coincidence, but nobody seems to sell goggle frames in the experimental branch.

Fenix

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Re: Dev Log #50: Experimental Branch with Version 1.0.2.2
« Reply #16 on: January 19, 2017, 12:35:04 pm »
Should I start anew to see all changes?
Like with populated outposts e.g.

Styg

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Re: Dev Log #50: Experimental Branch with Version 1.0.2.2
« Reply #17 on: January 19, 2017, 01:46:20 pm »
Should I start anew to see all changes?
Like with populated outposts e.g.

It all works with current saves (though some stuff is timer based, so it might not appear immediately).

Hazard

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Re: Dev Log #50: Experimental Branch with Version 1.0.2.2
« Reply #18 on: February 04, 2017, 09:41:05 pm »
Styg, please, save my F5 key and post a new devlog. It's wearing out from the constant use. :)

Styg

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Re: Dev Log #50: Experimental Branch with Version 1.0.2.2
« Reply #19 on: February 05, 2017, 07:48:36 am »
Styg, please, save my F5 key and post a new devlog. It's wearing out from the constant use. :)

We currently have a couple of very interesting things in the works, but none are yet quite ready to be shown. Soon, though. ;)

UnLimiTeD

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Re: Dev Log #50: Experimental Branch with Version 1.0.2.2
« Reply #20 on: February 11, 2017, 02:01:00 pm »
So, I have a question there: How is this distributed?
I switched to the beta on steam recently (being there as a Desura legacy), and I didn't see an update. Is the file so small I couldn't see a tick of download, was it all there and now just switches a config, or does it only update while I'm not looking?
Edit: To clarify, it did work, just wondering.

In other news:
I'll probably add some sort of feat for chemical pistols to compensate this change. I'm not so sure energy pistols need it though, but they might receive some new interesting stuff in the future as well.
Here's hoping for something subversive instead of just damage. I dunno, hit reduce the targets fortitude and resolve. Or substitute chemistry for guns so you can fight with SCIENCE. :P
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