Author Topic: modding the game  (Read 6996 times)

Twiglard

  • Guest
modding the game
« on: January 11, 2017, 11:38:10 am »
Hey,

Has anyone figured out how the game scripts itself, to the point of being able to attach additional scripts? Are the .NET modules obfuscated? If not, they can be called from custom scripts. It doesn't matter if there's support for future compatibility or not.

I have some ideas for "dynamic NPCs" in the gameworld but unless there's moddability for Underrail, I better make progress on my own project already.

mattu

  • Scavenger
  • ***
  • Posts: 102
  • Karma: +15/-2
    • View Profile
Re: modding the game
« Reply #1 on: January 11, 2017, 11:31:29 pm »
From what I remember from other discussions here, the .NET modules are obfuscated and the game is generally not mod friendly, and modding support is not a priority for Stygian Software right now.

Kachajal

  • Probably not a Spambot
  • *
  • Posts: 12
  • Karma: +8/-0
    • View Profile
Re: modding the game
« Reply #2 on: January 12, 2017, 03:39:35 am »
That's a huge, huge shame. I'm sure I'm not the only one whose only gripe with Underrail is that there isn't more of it, and modding would solve that problem nicely.

Phoenix7786

  • Probably not a Spambot
  • *
  • Posts: 21
  • Karma: +1/-0
    • View Profile
Re: modding the game
« Reply #3 on: January 12, 2017, 06:18:56 am »
Well the good news is he has DLC incoming :)