Hey guys, first time poster here.
Bought the game few days ago and already got 60h into it, loving it!
To the Build:
SMG Build without Junkjard Suprise because I hate wasting time eating that stuff. With Crafting Benches and huxkey
http://underrail.info.tm/build/?AwGloJgVhBmECMMDscQA42obGAWGcEPCRXMmdVKTIgTgUQUyrkwWDrG6KIlIhdYANjZwueRlBhRqXYaWTxkXdPDqwgALevel: 25
BASE ABILITIES
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Strength: 3
Dexterity: 10 (15+1food) (Mandatory for reaching 16 dex and 3 8.6mm Bursts)
Agility: 7
Constitution: 3
Perception: 8
Will: 3
Intelligence: 6 (7)
SKILLS LVL 25
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OFFENSIVE
Guns: 135(180)
Throwing: 45(87)
DEFENSIVE
Dodge: 42 (65)
Evasion: 135(169)
SUBTERFUGE
Stealth: 135(169)
Hacking: 87(135) with Huxkey
Lockpicking: 58(136) with Huxkey
TECHNOLOGY with Crafting Bonus
Mechanics: 91(131) enough for best SMG
Electronics: 118(170) enough for best NV-Smart Googles/Energy Shield
Chemistry: 87(128) 112 without crafting bonus for Best Grenade
Biology: 38 (69) 60 without crafting bonus for some drugs
Tailoring: 109(156) enough for Infused Siphoner Gear
FEATS
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lvl 0 - Expertise (dps mandatory)
lvl 0 - Sprint (hit and run alternative)
lvl 2 - Pack rathound (can't stand 130 weight, especially with multiple smg's, bullet types and grenades in inventory)
lvl 4 - Grenadier (dps mandatory)
lvl 6 - Interloper (not needed but a huge quality of life improvement, feel free to adjust)
lvl 8 - Spec Ops (dps mandatory)
lvl 10 - GunNut
lvl 12 - Commando (dps mandatory)
lvl 14 - Skinner
lvl 16 - Nimble (defence mandatory)
lvl 18 - Opportunist (only in combination with Supressive Fire, feel free to adjust)
lvl 20 - Suppressive Fire (only in combination with Opportunist, feel free to adjust)
lvl 22 - Clothier or Three-Pointer (I suggest Three-Pointer for crit Grenades)
lvl 24 - Power Managment
Gear:
NV-Smart-Googles because the Burst skill counts as special attack
Infused Siphoners Leather Armor 15% armor penality (soft padded with Kevlar coat or black cloth) Infused Siphoner Tabi
Steelcat 8.6mm with Smart Module, and Muzzle (rapid reloader at 15dex+1food for 3 burst)
Jaguar 7.6mm with Smart Module, and Muzzle (rapid reloader at 15dex+1food for 4 burst)
Jaguar 5mm with Smart Module, and Muzzle (rapid reloader at 15dex+1food for 5 burst)
Down below I attached a Spreadsheet for Dex to Burst ap cost. 16 seems to be a breakpoint as you are able to fire 3 bursts with 8.6mm or 4 with adrenalin
Shield: Double High or High/Medium if high caliber bullets like sniper rifle or assault rifle bother you, double low or low/medium if melee attacks are a problem (although energy shields are always better for bullets). Unsure about High Efficiency Energy Converter or Circular Wave Amplifier
Progression:
First TacVest until ratking for the ancient Leather armor after that foundry + Infused Siphoner Leather armor
Thanks for any Reply!