Copy and paste from my steam comment:
Hey Firestalker your xbow build is solid - but I just want to point out couple things:
Highest lockpicking check is 130 and jackknife is very light and provides +7 lockpicking and traps.
Highest container hacking is 135 but it's only for one single container. I would set effective hacking to 130 and use junkyard surprise if you *must* open it.
You need 95 effective traps to arm HE mine MKV but you rarely use them because of its high chem crafting requirement, plus 99% of the time a bear trap is the better choice. 115 effective traps will allow you to recover HE mine MKV, but they are super rare and you don't use them much anyway.
In addition to stopping melee enemy, kneecap shot is a special attack so you get a 22 ~ 41% damage boost from smart goggle, the damage is pretty damn good when use with a Super Zephyr.
Concussive shots is a passive feat that would apply to every shot so it's good, shame there's just no room for it.
Regenerative mixture and Supersoldier drug are awesome - just use junkyard surprise to boost bio to 130.
I did some testing on Skinner. If you are using infused siphoner leather armor and tabi boots (and you should), you will get an extra:
4%/1 mechanical
6%/1 heat
6%/1 acid
6 movement point
21 dodge (after 25% penalty from smart googles) 15 dodge
21 evasion
So yeah it's fine to skip Skinner and take something else.
This is how I would build my
xbow char. I did fine playing xbow on hard without uncanny dodge, so one option would be reduce dodge to zero (and pump those points to traps/chem), skip uncanny dodge and take concussive shot/kneecap shot instead.
For everything else, Wildan's xbow thread is still very relevant, especially the part about a fast xbow and a slow, heavy hitting xbow.