- Does heavy punch work on pneumatic strike from combat gloves?
- What's the actual chance of setting a target on fire from Pyromaniac? Is it a fixed %, based on effective Metathermics skill or something else?
- Would like to confirm if additional stealth damage for snipe is based on effective or base stealth skill point. Ditto for ambush.
- Would like to confirm if it's base or effective total armor penalty being added as critical damage bonus for Heavyweight. Is this bonus display correctly on the combat stat screen?
- Will you implement an indicator on the cursor for ambush?
- Will you update the combat stat screen to indicate critical chance and bonus for grenades and throwing knives?
Thanks in advance.
1. Yes
2. Pyrokinesis and Thermodynamic Desestabilization 50% and Pyrokinetic Stream 20%. The values are fixed, only damage is increased.
3. Snipe should take in account effective skill points, the same for Ambush.
4. I'm planning a sledgehammer tin can playthrought for Expedition, can't confirm this one but Heavyweight should take your general armor penalty (armor suit, boots, metal helmet) to the critical damage bonus.
@MirddinEmris
Heavyweight and Critical Power *should* synergize, if not then it is definitely a bug.