I'm creating my first character ever. I'd like to focus on guns, crafting and persuasion and leave PSI out for another run. I'm satisified with the stats, but I wondering about the 8 skills I need to use.
Anyway, stats are something like this
7 to Str (to be pumped to 8 later)
3 Dex
3 Agi
7 Con
5 Will
7 Int
Perception: all the rest of the points. Main stat.
In terms of skills I was thinking about:
Guns,
Persuasion,
Hacking,
Lockpicking
Electronics,
Tailoring
Mechanics,
Chemestry+Biology (half points each per level up)
Of course I'll be wearing heavy armor. I'm a bit concerned about the 3 Dex, since I already have a penalty to movement (due to heavy armor) and adding another 10% loss is not great, so I guess I could take a point of Perception and put it there.
As for the skills, I like persuasion since this is already a combat focused game, so if I can avoid some of it, it's a welcomed possibility. And I'd like to explore crafting as much as possible.
Do you think this build is viable? Is it fine to split points between Chemestry and Biology, or I should just pick one and keep everything maxed?