Oh, wow. I think it's possible to conclude that number is kind of overkill, considering that both Dodge and Evasion can only reduce enemy's THC up to 60%.
You misunderstood the mechanics. Not "up to 60%", but "by 60%". From the base of 70%. Meaning, you can reach 10% hit rate on you before other modifiers.
I'd like to use this opportunity to ask at the very least epeli and maybe even Wildan: What is the most optimal number of Dodge and Evasion that you need, AFTER synergy+stat bonus+equipment bonus+feat abilities bonus?
Well, i'm not a Wildan, but that's a pretty easy question to answer. Though it depends on what you mean by "optimal" - most effective point after which there is no benefit of putting any investment into defense or most cost effective investment?
Since 60% reduction happens at the point where your defense skill is twice as big as attack skill used on you, you'll need around that much to get most benefit from defense skills. Specific numbers can vary, especially with new difficulty setting that increased attack skill for enemies by 30%, but i usually take the largest number i can produce as a player (namely 272 effective skill) and double it, then use it as ballpark estimate for skill ceiling i need to reach.
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Why reloading screen at all?
I died once during Arena.
but then
I tried to assault Lurkers base, and even with that evasion, crossbower hit me every second shot, and sniper hit me with Aimed Shot - barely survived, 10+ hp left, died two times.
It seems your memory is even worse than your math ability)