Author Topic: Dev Log #56: Experimental Branch with Version 1.0.3.13  (Read 63625 times)

MirddinEmris

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #105 on: January 09, 2018, 01:42:36 pm »
Quote
Yeah, i give you that, since it's the only way for snipers to shoot twice per turn if they can't craft.

Quote
Actually, not only way.
You can craft Spearhead sniper rifle with Rapid Reloader.


Phyroks

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #106 on: January 29, 2018, 11:33:33 am »
Yeah would like to hear something about current plans for expansion release, even if its bad news :)

UnLimiTeD

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #107 on: January 31, 2018, 12:41:54 pm »
Clever. By not showing a year, the statement is always true.
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Styg

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #108 on: February 02, 2018, 10:58:35 am »
Clever. By not showing a year, the statement is always true.

It's probably going to be released in [current_year].

Shoutaxeror

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #109 on: February 17, 2018, 07:16:37 am »
Hello there, I wanted to know if every core city faction sell advanced catalyzing belt. I know that Harlan sells it and you can gain it from the acid hunter though but I can't remember if you can get it before finding Cornell. Thanks!

hilf

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #110 on: February 17, 2018, 09:27:37 am »
Gort from Junkyard sometimes sells it.
« Last Edit: March 01, 2018, 04:48:10 pm by hilf »

Yonaiker

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #111 on: February 18, 2018, 09:08:50 pm »
I saw Fixer selling it once, but it was after completing the armadillo circuit quest and I was like level 11 in that time.

Fjodik

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #112 on: March 01, 2018, 03:13:41 pm »
Hey Styg, It has been almost three months without any development news, can we expect some update soon? :-)

Hazard

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #113 on: March 01, 2018, 04:08:02 pm »
Every time I see the Development Log sub-forum show up green I get all excited, only to be disappointed when it's just a new comment on an old thread.

It's torture.  :P

TheAverageGortsby

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #114 on: March 01, 2018, 08:52:33 pm »
Every time I see the Development Log sub-forum show up green I get all excited, only to be disappointed when it's just a new comment on an old thread.

It's torture.  :P
Styg just posted on Steam "We're still working on the DLC. There's going to be at least a couple more dev logs before it's done."

Sounds like it will continue to be torture for several more months at least  :'(

Hazard

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #115 on: March 01, 2018, 10:57:20 pm »
Well, shit. I'm guessing release won't be during this half of the year then, unless Styg goes nuts and starts putting out monthly dev logs.

reinhark

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #116 on: March 02, 2018, 12:38:27 am »
I am not allowed to say much, but some things do seem to be being tested at the moment.(as of 1.0.3.20)

I do not think we are close to being completion(then again, most of the expansion is not accessible), but I do see signs of progression.

Take that with loads of salt.

On the side note, I command load of work done on the existing game. Current patch have added, replaced or buffed dialogues.

P.S: while we are talking about new content, may I ask why core city does not have its own internal map?
Equal sized city like foundry have its own map.
« Last Edit: March 02, 2018, 12:45:03 am by reinhark »
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LightningMonk

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #117 on: March 02, 2018, 05:15:37 pm »
I'm gonna be a bit less grandiose with my questioning and just ask if the main branch is going to be patched soon, with all the new stuff. (Sorry for everyone who expected news from this thread bump).

reinhark

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #118 on: March 03, 2018, 01:03:06 am »
And now that we have removed cooldown for the hacking and lockpicking, could we remove the cooldown from the last crime - pick pocketing?
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destroyor

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Re: Dev Log #56: Experimental Branch with Version 1.0.3.13
« Reply #119 on: March 03, 2018, 04:17:17 am »
And now that we have removed cooldown for the hacking and lockpicking, could we remove the cooldown from the last crime - pick pocketing?

But how would that work tho?