First:
Game Version: 1.0.3.15
Error: System.NullReferenceException: Object reference not set to an instance of an object.
at lr.as(ar7 A_0, ar7 A_1, Dictionary`2 A_2)
at cxs.b()
at cxs.es(TimeSpan A_0, TimeSpan A_1)
at crh.g(TimeSpan A_0, TimeSpan A_1)
at gn.a(TimeSpan A_0, TimeSpan A_1)
at b45.a(dq3 A_0)
at doy.df(dq3 A_0)
at cc.df(dq3 A_0)
at av9.a(dq3 A_0)
at auq.Update(GameTime gameTime)
at dc7.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at bij.a(String[] A_0)
Second:
Game Version: 1.0.3.15
Error: System.NullReferenceException: Object reference not set to an instance of an object.
at lr.as(ar7 A_0, ar7 A_1, Dictionary`2 A_2)
at cxs.b()
at cxs.es(TimeSpan A_0, TimeSpan A_1)
at crh.g(TimeSpan A_0, TimeSpan A_1)
at gn.a(TimeSpan A_0, TimeSpan A_1)
at b45.a(dq3 A_0)
at doy.df(dq3 A_0)
at cc.df(dq3 A_0)
at av9.a(dq3 A_0)
at auq.Update(GameTime gameTime)
at dc7.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at bij.a(String[] A_0)