I see. From what I've read from the Wiki Hammerer can't be silenced because it's not 5mm caliber.
Won't this render my whole stealth approach useless?
Would you therefore recommend to move some points from stealth over to chemistry for grenade crafting or electronics for the EMP stuff?
You will need both guns that i mentioned. Every time you attack someone you break your stealth anyway, silenced or not. Silenced mean that if you have more enemies on the map that are not in line of sight to you, they won't hear you shooting someone. There is a noise mechanics in this game, so that's why
sometimes you need silenced pistols so you don't have to fight whole map of enemies. Most of the time though you just gonna shoot stuff with your .44
You don't really need it, i'd say you gonna be ok with what you have. You will find grenades on enemies and stores anyway, it's just you won't find most powerful of them that way, but grenades are plenty powerful already, so it's not THAT important.
Also, stealth is powerful, invest into it. As you noticed, i never said that you should drop stealth and almost no one in his right mind will say that to you about this game) And stealth doesn't really need those feats. The only time i took Interloper was when playing sniper and while it was relatively nice, it wasn't something i really needed or missed in other builds.
Ok, but what would you skip if I am to take Interloper for example. You only crossed out Execute, but suggested two new feats to put in.
Welcome to building a pistol character.
Well, my personal opinion only, but I would drop Sprint. I know some guys swear by it for all circumstances, but I feel the same about Interloper.
Interloper gives you faster stealth, and a few MPs (15) when attacking from stealth. Sprint you can activate on your turn, and get 30 MPs for 2 turns.
I love moving around in stealth all the time, so Interloper is great quality of life.
Quality of life feats are not for pistol builds.
I think you could make a case for a Hammerer. 5mm does so little damage per shot that you're at the mercy of resist/threshold even with W2C, but a Hammerer, especially a crafted one, is going to pump out enough damage that a special attack will blow through even very high resistances in a way that even burst fire from a SMG won't.
Nope, you can't. Sorry, i don't want to be too antagonistic, it's just that i made at least three successful Hard runs with different pistol character (special attack route, critical route, critical route without crafting or OH GOD WHY DID I DO THAT route, as i love to call it) and i'm fully aware about strength and weaknesses of that particular weapon.
Also, resistances don't care about how strong your attacks is) Thresholds do. If we are talking about resistances, than weapon with higher DPR still gonna be with higher DPR no matter what.