Author Topic: feat tweak and rebalance list  (Read 1572 times)

Leviathan

  • Probably not a Spambot
  • *
  • Posts: 16
  • Karma: +0/-4
    • View Profile
feat tweak and rebalance list
« on: May 06, 2018, 01:23:17 am »
gonna add more to post

End-game feats
Deadeye shot:
- Deals bonus crit damage based on perception, also gives 5% to-hit chance per perception point above 5. Can be executed only with sniper rifles. Shares cooldown with snipe and aimed shot. If enemy is killed, cooldown is reset.
requirements - 18 lvl, 100 guns, 10 perception and snipe feat.

Last Stand > Last Chance
- stops fatal damage and leaves player with 10% hp and stops any incoming weak damage (gives dt bonus), can be used only once per fight, dont pervents fatal damage that a twice more than maximum player health.
requirements - consitution 10, 16 lvl

Psionic Mania > Psionic Rush
- when active, increases psi cost but increases damage and reduces AP cost by 35%
requirements - will 10, any psi 80, psychosis feat, 16 lvl

Chemical Tolerance
- passive feat that prolongs chemical buffs by 1 turn per 4 turns and decreases comedown by 1 turn per 3 turns
requirements - biology 75 and doctor feat.

Neural Overclocking
- when active, greatly shorts psi spells cooldown at cost of psi.  Can be cancelled. Shorting cooldowns while on low psi will backfire.

useless feat improvements and merges:

Interloper > Shadowrunner
- stealth penalty is based on light level, no speed penalty while in full dark
requirements - stealth 60, 8 level.

Suppressive Fire
- everyone who got caught in burst radius loose 2 ap, 3 mp and suffer accuracy penalties. Effects stacks up to 10. Enemies which got hit by bullet gain 2 effects. At 10 effects target will become flushed, losing all evasive buffs.
requirements up to 4 lvl, 30 guns.

Heavy Punch > Stunning Strike
- deals 50% of nominal damage with a chance to incapacite victum. Chance to incap 100% against unaware targets.
requirements are same

Juggernaut
- raises stun and debuff resist for every point above 50 armor penalty
requirements are same

Pinning
- triggered by critical crossbow and throwing knive attack
requirements are same

Split Spare > Knives Out
- when triggered, next throwing knive attack will launch 5 in a fan-shaped cone. When used with grenades, launch 3 grenades with accuracy penalty.
requirements are same again

Steadfast aim
- every pistol attack decrease cost of next attack by 1 ap and increase to-hit chance by 5. Bonus is lost at miss. Stacks up to 5.


new feats etc

Ground Strike
- deals 25% of nomial sledgehammer damage in a small radius around user. Targets caught by this abillity gets off-balance for 2 turns. May stun targets with weak resist.
requirements - 9 str, 8 cnt, 60 melee

psi skills

Feedback
- burns enemy psi and deals damage based on burned psi. 

Psi Shield
- provides user a shield that uses psi for power and blocks all PSI attacks. Cannot be used with energy shield active. Cannot block physical attacks. Shield removed when stunned.

Weapon Channeling / Killing Hands
- when active, drains psi for bonus damage based on weapon ap costs.
« Last Edit: May 07, 2018, 10:49:58 am by Leviathan »

TheAverageGortsby

  • Faceless
  • *****
  • Posts: 821
  • Karma: +196/-40
    • View Profile
Re: feat tweak and rebalance list
« Reply #1 on: May 06, 2018, 02:27:42 am »
Last Stand > Last Chance
- stops fatal damage and leaves player with 10% hp and stops any incoming weak damage (gives dt bonus), can be used only once per fight, dont pervents fatal damage that a twice more than maximum player health.
requirements - consitution 10, 16 lvl
This is actually what made me start looking into the files, a while back.  I wanted to make a berserker type and give them an improved Last Stand ^_^  Haven't figured it out yet but haven't given up hope either.

Psionic Mania > Psionic Rush
- when active, increases psi cost but increases damage and reduces AP cost by 35%
requirements - will 10, any psi 80, psychosis feat, 16 lvl
This is a tough sell, though.  It gives you all the advantages of both Psychosis and Tranquility, and for most uses is better than either. I doubt Styg would homogenize builds so significantly.

Yosimali

  • Noob
  • *
  • Posts: 2
  • Karma: +0/-0
    • View Profile
Re: feat tweak and rebalance list
« Reply #2 on: May 15, 2018, 05:11:26 am »
I think this information is very good information that I am looking for.