Looking and sounding nice, I see(hear) you've worked on ambient sounds as well. The subtle animations from cobwebs swaying in wind to water drips really make the scenes look alive, though I'm sure no one would complain if that level of polish was left for post-release patches. (Hurry up and release Expedition!)
L******* ruins (can I call them that?) look as nice as before and the docks area looks great. The swamp looks good and those overgrown parts in the ruins makes me think it's probably somewhere near them. Ah, can't wait to see how the areas play out and how level design works from gameplay perspective, with all the water, jetskis and all the new small things. (Hurry up and release Expedition!)
Honestly the gameplay teaser was more interesting, but that's because it showed bits of gameplay from new items to some cool situations. I know you're trying to keep the spoilers to minimum so there isn't much to show on that front. Can't wait to play this to fully appreciate everything you have shown us, and especially everything you
haven't shown. (Hurry up and release Expedition!)
The music started on a great vibe, but my personal opinion is that from the start and until about 2:50, the disharmony and many different notes at the same time was very rough on the ears.
I get what you mean, the music of Oculus feels the same way to me. But isn't this one much calmer? Less dissonance, less loudness, less reverb/echo. Reminds me of Sunless Sea's music, actually. There aren't too many sounds to create creepy underground sea ambient, I guess.
The thing I am worried about is the difficulty progression/balance of a full playthrough (main game+expansion) with the expansion. Mid game expansions unbalance games too much for my liking, unless devs go to great lengths to rebalance them.
As far as I know the idea is to tweak the late game and endgame parts that come after the expansion's content to keep them balanced. The large free-form midgame part, which Expedtion expands, stays mostly the same.