Author Topic: Finally! Finished!  (Read 2575 times)

Ragshak

  • Probably not a Spambot
  • *
  • Posts: 9
  • Karma: +1/-0
    • View Profile
Finally! Finished!
« on: August 31, 2018, 10:29:10 pm »
Game completed on Normal. My first run.
Knife/Melee thief-like character with Melee/Throwing/Stealth/Lockpicking/Hacking/Traps and Biology. A lot of Agillity and even more Dexterity. Despite having 130 Bilology I was unable to use self made poison or those end game drugs because of no way to obtain specific reagents - so in the end it was a skill trap.

Game is brilliant in terms of game mechanics (with few exceptions) and atmosphere (especially beacause of music).

Game experience was very very positive until Deep Caverns. At the beginning it was even fun - that tension and that feel that someone is watching you but later it was a nigthmare... Without help of wiki and internet I would rage quit.

And in the end ... Can anyone explain to me why player needs to kill Tchort?
I have joined and helped Thorists. Few steps into DC and I meet Six and he told me that I have to kill Tchort and that Faceless are humankind friends BUT he don't know words how to express explanation... WHAT? Same goes after defeating Tchort - Six says that our language is "incomplete" and because of it he cant give any more information...
If not Six than maybe Faceless will say something usefull...At their camp they did mind scan on my char and then decided to kill me. No information. Had to wipe the out.
And the ending and hunt for Tanner - Will be there more in DLC?

IMO At current state, part of the game involving Deep Caverns and beyond ruins overall positive game experience.

Few general suggestions:
- Vigorius belt giving +% HP instead of flat amount,
- Option to transfer stuff from special containers from town to town via NPC or other option,
- New item: Gravity belt - power charged belt, when active it gives flat amount of carry capacity,
- New Poionsing recipies for Throwing knives, Caltrops, Beartraps. Now to create poisoned items player needs mechanic - even more if better quality material. The problem is that damage from those items is skill related, not material. New recipies would involve already created clean items and a little bit of Biology player could poison them using extracted venom,
- Way to loot pilles of corpses lying on the same spot,
- Vendor selling fishes and reagents made from them,
- New level up system which doesnt force player to spend all skill points, stats and feats on level up but, like in Fallout, gives option to spend them on demand,
- Some way to counter Psionics and debuffs. Psi have Locust of Control. My char supposted to have some magic drug from Biology but couldnt find reagents to make it. Same for Supersoldier drug and Regeneration mixture,
- Would like to see a little better quest and more options to solve them. More skill and stat checks and more consequences from player's decisions.

MirddinEmris

  • Tchortist
  • ****
  • Posts: 259
  • Karma: +31/-11
    • View Profile
Re: Finally! Finished!
« Reply #1 on: August 31, 2018, 11:37:58 pm »
Quote
Despite having 130 Bilology I was unable to use self made poison or those end game drugs because of no way to obtain specific reagents - so in the end it was a skill trap.

I believe you can obtain all the ingridients for those drugs in DC. You just need to fish and kill stuff.

Quote
Few steps into DC and I meet Six and he told me that I have to kill Tchort and that Faceless are humankind friends

He never said that Faceless are humankind friends, only that your way back lies through killing Tchort. Also, since this is exactly what he wants you to do, he may not be exactly straight with you.

Quote
If not Six than maybe Faceless will say something usefull...At their camp they did mind scan on my char and then decided to kill me. No information. Had to wipe the out.

Yeah, a lot of you decisions on intrecation with faceless and tchortists will influence the result of the mind scan. If you have been more or less friendly with Faceless throughout the game (freed one in the core city, peacefully interacted with group outside Foundry, persuaded one in the Buzzer's shop, etc) they will be more inclined to help you. Also if you interacted with Tchortists in DC first and took the quests from them then your mind scan will definitely turn Faceless hostile (as it should).

Quote
IMO At current state, part of the game involving Deep Caverns and beyond ruins overall positive game experience.

To each their own. It's definitely  different from previous gameplay and subverts many expectations that you've built. Also it increases difficulty up one notch. So yeah, you are not alone in feeling that DC "ruined" the game, but i would disagree here, though i would say that some things definitely could've been handled better.

Quote
Few general suggestions:
- Vigorius belt giving +% HP instead of flat amount,
- Option to transfer stuff from special containers from town to town via NPC or other option,
- New item: Gravity belt - power charged belt, when active it gives flat amount of carry capacity,
- New Poionsing recipies for Throwing knives, Caltrops, Beartraps. Now to create poisoned items player needs mechanic - even more if better quality material. The problem is that damage from those items is skill related, not material. New recipies would involve already created clean items and a little bit of Biology player could poison them using extracted venom,
- Way to loot pilles of corpses lying on the same spot,
- Vendor selling fishes and reagents made from them,
- New level up system which doesnt force player to spend all skill points, stats and feats on level up but, like in Fallout, gives option to spend them on demand,
- Some way to counter Psionics and debuffs. Psi have Locust of Control. My char supposted to have some magic drug from Biology but couldnt find reagents to make it. Same for Supersoldier drug and Regeneration mixture,
- Would like to see a little better quest and more options to solve them. More skill and stat checks and more consequences from player's decisions.

You may want to post them in the Suggestion thread so the devs will see them.


crumbhouser

  • Probably not a Spambot
  • *
  • Posts: 39
  • Karma: +13/-0
    • View Profile
Re: Finally! Finished!
« Reply #2 on: September 02, 2018, 09:00:07 am »
Just tonight finished my own first playthrough. Figured I'd post in here since it's such a recent thread.

And in the end ... Can anyone explain to me why player needs to kill Tchort?
I have joined and helped Thorists. Few steps into DC and I meet Six and he told me that I have to kill Tchort and that Faceless are humankind friends BUT he don't know words how to express explanation... WHAT?

From what I understood, there are two reasons. First, the literal, in that you really DID have to kill Tchort because, like a jerkface, he was boguarding the computer that controlled the southern elevator. And, even though you're technically part of the Institute at that point, Tchort probably caught wind that you were (willingly or otherwise) working for Six and was therefore not going to trust you.

Secondly, Six wanted Tchort dead because Six is one of the Godmen and, as I understood it, Tchort already ate one of them and intended to eat the other two in order to become powerful enough to make it to the surface. All Tchort ever wanted was to see the sun shine  :'(.

Anyways, I suspect Six may have been the one who rigged the Institute elevator to break so you'd have to kill Tchort to get back up with the south elevator.

Anyways, now I'm holding my breath for the biggest mystery in the storyline: What will Sophie's pet morph into? Dude mentions a psimorph that takes the form of a balloon, so I'm assuming they tend to look for anything with interesting properties. Hey, is it possible to give her a latcher instead?

Ragshak

  • Probably not a Spambot
  • *
  • Posts: 9
  • Karma: +1/-0
    • View Profile
Re: Finally! Finished!
« Reply #3 on: September 02, 2018, 12:25:16 pm »
Congratulations on making it through. :) As far as story goes, Deep Caverns is probably confusing and disappointing to those who go in without having found certain bits of lore in their playthrough. But even with those, many mysteries and uncertainties still remain. Expedition won't continue the cube storyline, but it should shed some light into other mysteries.

If you don't mind spoilers, buried somewhere in the forums there's a nice lore discussion thread with a misleading title: http://underrail.com/forums/index.php?topic=2260

How so? There will be no option to hunt down Tanner at North Underrail?

Regarding the general suggestions, I like most of those. But why do you want to change vigorous belt? Just seems oddly specific. And it's a godsend as it is, for early levels on high difficulties with low con / psi characters. You can loot corpse piles of any size if you empty them completely, that makes them non-interactive and lets you click on the next one. There is a vendor who sells all kinds of fish, but he's so rare that crafting some drugs demands you to do your own fishing.

Vigorous Belt - had blurred point of view beacuse of Normal difficulty level where +30HP isn't much. But now I plan to go on higher difficulty and see that charcter's HP pool is heavly limited. It's ok then.

The levelup system is one of Underrail's peculiarities that I'm pretty sure Styg won't change. It was done differently from Fallout for a reason - to prevent players from metagaming the system and taking only high level perks and/or abusing temporary stat boosts to unlock them. Having to spend all skill points at once also changes the nature of the skill system a little bit, since you can't save points to suddenly go from 0 to 100 when you find a skillcheck for that.
I was my first run and I didnt knew where to go and which skills should I take. I was hoping for more flexibility giving this suggestion.

Thanks for all replies.

Ragshak

  • Probably not a Spambot
  • *
  • Posts: 9
  • Karma: +1/-0
    • View Profile
Re: Finally! Finished!
« Reply #4 on: September 02, 2018, 12:34:01 pm »
From what I understood, there are two reasons. First, the literal, in that you really DID have to kill Tchort because, like a jerkface, he was boguarding the computer that controlled the southern elevator. And, even though you're technically part of the Institute at that point, Tchort probably caught wind that you were (willingly or otherwise) working for Six and was therefore not going to trust you.

Secondly, Six wanted Tchort dead because Six is one of the Godmen and, as I understood it, Tchort already ate one of them and intended to eat the other two in order to become powerful enough to make it to the surface. All Tchort ever wanted was to see the sun shine  :'(.

Main goal of Thorists was to elevate humankind on higher level. Why to distrub them? My char wants to help them. Did their tasks. Wiped out Faceless in DC. Would gladly share its own genome with Tchort. And finally could live in abnadoned shack like Loe :) Why should my char even bother to go back to "surface" when he can stay for humankind's greater good? Six is the main thread to humankind :P
« Last Edit: September 02, 2018, 12:36:43 pm by Ragshak »

MirddinEmris

  • Tchortist
  • ****
  • Posts: 259
  • Karma: +31/-11
    • View Profile
Re: Finally! Finished!
« Reply #5 on: September 02, 2018, 12:51:57 pm »
Quote
I was my first run and I didnt knew where to go and which skills should I take. I was hoping for more flexibility giving this suggestion.

You learn this by experience. It's part of the fun.

Quote
Main goal of Thorists was to elevate humankind on higher level.

It's a declared goal, not a real one, at least not in a way you think.

Quote
Would gladly share its own genome with Tchort. And finally could live in abnadoned shack like Loe

No, you wouldn't live in a shack after this. Did you see tchrotlings? That what you would become. And everybody else too, should Tchort succeed. The fate of Detritus should've been a hint.

P.S. Spell check is your friend, use it.

hilf

  • Oculite
  • Faceless
  • **
  • Posts: 614
  • Karma: +94/-2
    • View Profile
Re: Finally! Finished!
« Reply #6 on: September 02, 2018, 01:44:37 pm »

It's a declared goal, not a real one, at least not in a way you think.


Interesting. How do You know it's not their real goal?

No, you wouldn't live in a shack after this. Did you see tchrotlings? That what you would become. And everybody else too, should Tchort succeed. The fate of Detritus should've been a hint.

Maybe not everybody. Tchortist Recombinants do not look like tchortlings but rather like genetically enhanced uberhumans.

crumbhouser

  • Probably not a Spambot
  • *
  • Posts: 39
  • Karma: +13/-0
    • View Profile
Re: Finally! Finished!
« Reply #7 on: September 02, 2018, 05:35:31 pm »
:D
Le's see... the metaworm's already adapted to drill hard materials. What's available in its new home? Concrete slabs? A toilet? My money's on psi-morphic toilets. And don't give latchers to anyone, they smell worse than rathounds.
Makes me think of this toy from the 90s (image attached).

You learn this by experience. It's part of the fun.
I have to say, I found stumbling through the game the first time pretty great; I played on Normal but I was getting my ass kicked left and right for most of the mid game because I allocated abilities incorrectly for a sniper (only realized I should be putting points into PER later, didn't start putting points into crafting until lvl 19, didn't figure out that armor penalty was messing up my stealth until I got the rathound suit and noticed the difference).
It added major tension to all of the exploration (especially re: crawlers, murderers and muggers). I was only able to squeak by 80% of the fights by cheesing them with traps, LOS peekaboo, and fire bombs (which often ended up just setting me on fire instead) and if they ever got off one shot I was toast.
Oh, another thing, somehow I didn't realize I could use shield emitters until like level 17 or something, haha.

Oh, and speaking of the rathound regalia, I really liked having rathounds friendly. Even though they're not talkative, I feel like they're givin' me moral support. It would be cool if there was another ending option where, if you have the rathound suit, you could just settle down into the rathound cave of DC for the rest of your days, living as one of the filthy pack, haha.
I mean, considering how long my character was wearing that darn suit, he'll probably never get the smell of rathound off anyway, so might as well embrace it!