Done and done.
The VOD is there to see (
https://www.twitch.tv/videos/354593722 ), highlights:
1) Got to the end of depot A in 5 hours 30 mins real time (about 40 mins longer than usual). ("The end of Depot A" means I have the drill part in my inventory and I'm an the exist from depot A, so I can go to core city (etc) as soon as I desire.)
2) Got there with 1 technical reload, and that only happened because I zoned out completely and did something VERY stupid. So effectively it would have been 0 reloads if I payed a tiny bit more attention.
3) Doors abused to escape from combat with robots/animals/beetles: zero. (Not even in the Newton warehouse was I forced to resort to such lowly tactics).
4) Siphoners still can't swim. I know it wasn't supposed to be part of the build, but I still find it REALLY questionable that siphoners can't cross water.
5) Force field is still overpowered as hell.
Now for the economy: it's really noticeable, but not really to the point where I had to alter my game significantly.
The actual effects are:
- couldn't afford to buy psionic headband from Ezra early on
- no longer used boat to go to/from junkyard
- barely got enough cash to craft psionic vest before the newton warehouse
- consumables (adrenaline, etc) are now MUCH harder to afford
- needed to plan all purchases ahead to stay within budget, so no more "let's get this slightly better item just-in-case"
- quest rewards feel MUCH more impactful (about 4x more impactful, heh)
Now, I have to notice that I played as stealth tranquility psion.
This character is VERY light on consumables, but pretty heavy on initial investment into learning psi abilities. Quest rewards definitely give you enough to afford psionic training.
I am, however, not sure if psychosis psion build would not get REALLY tight on consumables given the fact it relies on psi booster to a MUCH higher degree.
P.S. Overall, I really like the changes to the economy. Makes me feel like starting with maxed out mercantile is now actually viable. The fact that these changes limits access to fast travel, however, is a bit... questionable.
P.P.S. As for food changes, everything looks really great, but I don't think they have had a major impact this early on for me (since I never relied on food buffs much previously). But it DOES feel like some on the new buffs will be VERY useful later on.