Author Topic: Ending combat mod  (Read 1828 times)

Ploluap

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Ending combat mod
« on: December 27, 2018, 11:29:15 am »
Hello everyone,

A simple question : what are the exact conditions for ennemies to enter/not enter combat (allowing you to end it) when you kill one (or more) ?

So far to me it seems that for not triggering other ennemies combat mode :

- you must not be in line of sight of any other ennemy (obvious) ;

- ennemy being killed must not be in line of sight of any other (not super sure about it).

Am i right or missing something ?


And by the way is there any way to restealth and end combat mode by not being seen by the ennemy for a set number of turn (not incapacitating them) ?


« Last Edit: December 27, 2018, 11:53:02 am by Ploluap »
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Styg

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Re: Ending combat mod
« Reply #1 on: December 27, 2018, 03:15:52 pm »
For the combat to end, all enemies must drop their pursuit of you. And for this to happen you have to be out of their sight for a couple of turns.

Tygrende

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Re: Ending combat mod
« Reply #2 on: December 27, 2018, 03:26:46 pm »
So far to me it seems that for not triggering other ennemies combat mode :

- you must not be in line of sight of any other ennemy (obvious) ;

- ennemy being killed must not be in line of sight of any other (not super sure about it).

Am i right or missing something ?
You're right and I don't think you are missing anything, I came to the same conclusion. If enemies don't see you and the other enemy you are attacking/killing, they won't join combat and you can exit combat mode as soon as the attacked enemy is dead. They will investigate noise you are or the attacked enemy are making though, and will join combat as soon as they see them or you. So you have to kill the enemy pretty fast and leave the area quickly before others catch up, or incapacitate/stun him (to prevent calls for help) and use a silent weapon.

And by the way is there any way to restealth and end combat mode by not being seen by the ennemy for a set number of turn (not incapacitating them) ?
Yes, the red eye above enemies will gradually drop when you are out of sight and eventually turn into orange, allowing you to end combat. If your build has a lot of MPs, you can easily do this with slow enemies by running in circles around some kind of big obstacle.




Ploluap

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Re: Ending combat mod
« Reply #3 on: December 27, 2018, 03:35:29 pm »
Really ?

I tried this tactic against the lunatics near tchort institute in dominating, and i'm pretty sure i broke line of sight for at least 4 turns hiding in a shop after killing a guy from afar, yet i couldn't end combat mode and they eventually found me with seemingly perfect knowledge of my position.

But i'll do other tests when i can, if breaking line of sight for 2 or 3 turns is really all that it takes it will have a huge impact on my way of playing and makes stealth even more powerful !

Thanks to both Styg and Tygrende for answering :)

Edit : oh i think i get it thanks to Tygrende : you have to break line of sight for multiple turns WHILE being in stealth right ? What i did was going in stealth mode AFTER breaking line of sight for multiple turns.

Pretty cool yet somewhat hidden feature ! I played hundreds of hours without ever noticing that  :o

« Last Edit: December 27, 2018, 03:52:34 pm by Ploluap »
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